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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="JValeur" data-source="post: 7938002" data-attributes="member: 6795723"><p>One of the questions asked most about this campaign seems to be: how to make Chapter 3: Avernus into a sandbox?</p><p></p><p>Thus, we have decided to try to tackle that question. Over the last week or so, we've been pushing out a hefty trilogy of blog posts about running Chapter 3: Avernus as a sandbox. These posts feature a completely reshuffled structure (flowchart included!), details about changing encounters, and more general thoughts about running an open adventure in Avernus.</p><p></p><p>You can find all the posts here:</p><ul> <li data-xf-list-type="ul"><a href="https://eventyrgames.com/2020/03/02/avernus-as-a-sandbox-part-1/" target="_blank"><strong>Part 1 – Building a Sandbox</strong></a></li> <li data-xf-list-type="ul"><a href="https://eventyrgames.com/2020/03/04/avernus-as-a-sandbox-part-2/" target="_blank"><strong>Part 2 – Adding the Details</strong></a></li> <li data-xf-list-type="ul"><a href="https://eventyrgames.com/2020/03/09/avernus-as-a-sandbox-part-3/" target="_blank"><strong>Part 3 – Advice & Troubleshooting</strong></a></li> </ul><p>In the weeks ahead, we intend to clean the posts up and publish them together in a neat document. If you want to make sure you get this, you can sign up to <a href="https://mailchi.mp/1f291d8096c1/eventyrnewsletter" target="_blank">our mailing list</a> (or it'll be added to your download, if you've purchased our <a href="https://www.dmsguild.com/product/295015?affiliate_id=193137" target="_blank">DM's resources for BG<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />iA at the DM's Guild</a>!)</p><p></p><p>We hope as many people as possible can get something – even if its just an idea or the inspiration for a single encounter – out of these posts. And, if there's anything you'd like us to cover in the future – related to BG<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />iA or not – please let me know here or at <a href="mailto:jvaleur@eventyrgames.com">jvaleur@eventyrgames.com</a>!</p><p></p><p>Have fun in Hell!</p><p></p><p><strong>J. A. Valeur</strong></p><p></p><p><a href="https://eventyrgames.com/" target="_blank">Eventyr Games</a> – <a href="https://mailchi.mp/1f291d8096c1/eventyrnewsletter" target="_blank">Mailing List</a> – <a href="https://www.facebook.com/eventyrgames" target="_blank">Facebook</a> – <a href="https://twitter.com/eventyrgames" target="_blank">Twitter</a></p></blockquote><p></p>
[QUOTE="JValeur, post: 7938002, member: 6795723"] One of the questions asked most about this campaign seems to be: how to make Chapter 3: Avernus into a sandbox? Thus, we have decided to try to tackle that question. Over the last week or so, we've been pushing out a hefty trilogy of blog posts about running Chapter 3: Avernus as a sandbox. These posts feature a completely reshuffled structure (flowchart included!), details about changing encounters, and more general thoughts about running an open adventure in Avernus. You can find all the posts here: [LIST] [*][URL='https://eventyrgames.com/2020/03/02/avernus-as-a-sandbox-part-1/'][B]Part 1 – Building a Sandbox[/B][/URL] [*][URL='https://eventyrgames.com/2020/03/04/avernus-as-a-sandbox-part-2/'][B]Part 2 – Adding the Details[/B][/URL] [*][URL='https://eventyrgames.com/2020/03/09/avernus-as-a-sandbox-part-3/'][B]Part 3 – Advice & Troubleshooting[/B][/URL] [/LIST] In the weeks ahead, we intend to clean the posts up and publish them together in a neat document. If you want to make sure you get this, you can sign up to [URL='https://mailchi.mp/1f291d8096c1/eventyrnewsletter']our mailing list[/URL] (or it'll be added to your download, if you've purchased our [URL='https://www.dmsguild.com/product/295015?affiliate_id=193137']DM's resources for BG:DiA at the DM's Guild[/URL]!) We hope as many people as possible can get something – even if its just an idea or the inspiration for a single encounter – out of these posts. And, if there's anything you'd like us to cover in the future – related to BG:DiA or not – please let me know here or at [EMAIL]jvaleur@eventyrgames.com[/EMAIL]! Have fun in Hell! [B]J. A. Valeur[/B] [URL='https://eventyrgames.com/']Eventyr Games[/URL] – [URL='https://mailchi.mp/1f291d8096c1/eventyrnewsletter']Mailing List[/URL] – [URL='https://www.facebook.com/eventyrgames']Facebook[/URL] – [URL='https://twitter.com/eventyrgames']Twitter[/URL] [/QUOTE]
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Enhancing "Baldur's Gate: Descent into Avernus"
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