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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="jayoungr" data-source="post: 9361271" data-attributes="member: 6702445"><p><h3>Help! Players saved Thavius Kreeg and plan to make him open the puzzle box. </h3><p>My players forced Amrik Vanthampur to draw them a map of the dungeon under the villa, and they entered through the sewers, which meant they could go straight to the vault after making a slight detour to rescue Falaster Fisk. They didn't fight Kreeg but just arrested him (one of the PCs is in the Flaming Fist). I am using the Avernus DM's Bundle from DM's Guild, and I tried both of their suggestions: first, Kreeg tried to poison himself (the paladin healed him, expelling all poison) and then Reya Mantelmorn tried to attack him (the PCs won initiative against her and restrained her).</p><p></p><p>So now Thavius Kreeg is sitting in prison. Fisk suggested retrieving the puzzle box and mentioned that Sylvira would reward them for it. They ended the session by getting the box from Thurstwell, and they announced that they plan to take it back to Kreeg and make him open it for them. That would mean they won't need to go to Candlekeep and thus they won't get the clues needed for the next phase of the adventure.</p><p></p><p>Any suggestions on how to handle this? Here are the ideas I've had so far:</p><ul> <li data-xf-list-type="ul">Kreeg gets killed or kills himself in prison while the PCs are away. (But that feels like a cop-out, and I'm afraid the players will see it that way too.)</li> <li data-xf-list-type="ul">Kreeg can't open the puzzle box either--it was magically sealed as part of the contract. (Also feels like a cop-out but maybe slightly less bad?)</li> <li data-xf-list-type="ul">When the players give him the puzzle box, some devils appear to drag Kreeg down to hell and stop him from breaking their contract. (But it's hard to be sure they get away with it. This party tends to punch above their weight in combat and I'm afraid they'll just defeat the devils and then I'll be right back where I started.)</li> </ul></blockquote><p></p>
[QUOTE="jayoungr, post: 9361271, member: 6702445"] [HEADING=2]Help! Players saved Thavius Kreeg and plan to make him open the puzzle box. [/HEADING] My players forced Amrik Vanthampur to draw them a map of the dungeon under the villa, and they entered through the sewers, which meant they could go straight to the vault after making a slight detour to rescue Falaster Fisk. They didn't fight Kreeg but just arrested him (one of the PCs is in the Flaming Fist). I am using the Avernus DM's Bundle from DM's Guild, and I tried both of their suggestions: first, Kreeg tried to poison himself (the paladin healed him, expelling all poison) and then Reya Mantelmorn tried to attack him (the PCs won initiative against her and restrained her). So now Thavius Kreeg is sitting in prison. Fisk suggested retrieving the puzzle box and mentioned that Sylvira would reward them for it. They ended the session by getting the box from Thurstwell, and they announced that they plan to take it back to Kreeg and make him open it for them. That would mean they won't need to go to Candlekeep and thus they won't get the clues needed for the next phase of the adventure. Any suggestions on how to handle this? Here are the ideas I've had so far: [LIST] [*]Kreeg gets killed or kills himself in prison while the PCs are away. (But that feels like a cop-out, and I'm afraid the players will see it that way too.) [*]Kreeg can't open the puzzle box either--it was magically sealed as part of the contract. (Also feels like a cop-out but maybe slightly less bad?) [*]When the players give him the puzzle box, some devils appear to drag Kreeg down to hell and stop him from breaking their contract. (But it's hard to be sure they get away with it. This party tends to punch above their weight in combat and I'm afraid they'll just defeat the devils and then I'll be right back where I started.) [/LIST] [/QUOTE]
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