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Enhancing "Baldur's Gate: Descent into Avernus"
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<blockquote data-quote="pukunui" data-source="post: 9361314" data-attributes="member: 54629"><p>Hey [USER=6702445]@jayoungr[/USER]: That's a real conundrum! I fed your predicament into Gemini AI. It agreed that your "initial ideas do feel a bit like railroading". It came up with these alternatives:</p><p></p><p><strong>1. Kreeg is willing but unable:</strong></p><ul> <li data-xf-list-type="ul">Play up Kreeg's desperation. He's grateful for being rescued and terrified of his infernal pact. He readily agrees to help, but...</li> <li data-xf-list-type="ul">The puzzle box is magically warded. He can't physically touch it, or the magic harms him. This could be due to a remnant of the infernal contract or a protective measure by Lulu.</li> <li data-xf-list-type="ul">This throws the problem back to the players. They need to find a way to bypass the wards or learn more about the box.</li> <li data-xf-list-type="ul">This could lead them to Candlekeep for research or to seek Lulu's help (if they haven't already encountered her).</li> </ul><p><strong>2. The puzzle box has a mind of its own:</strong></p><ul> <li data-xf-list-type="ul">Kreeg can touch the box, but it refuses to open for him. Strange whispers or visions emanate from it, hinting at a deeper connection to Lulu or the events in Avernus.</li> <li data-xf-list-type="ul">This foreshadows the box's true purpose and the coming journey. The players might need to use their skills or gather more information to unlock it.</li> <li data-xf-list-type="ul">This still allows them to avoid Candlekeep entirely if they manage to decipher the clues on their own.</li> </ul><p><strong>3. Kreeg opens the box but there are consequences:</strong></p><ul> <li data-xf-list-type="ul">Kreeg, desperate to escape his fate, opens the box in a reckless attempt.</li> <li data-xf-list-type="ul">Instead of revealing the contract, the box releases a minor infernal presence (imp, lemure) that attacks Kreeg and the party.</li> <li data-xf-list-type="ul">This throws them into immediate danger and highlights the true nature of the box's connection to Avernus.</li> <li data-xf-list-type="ul">Kreeg, weakened by the ordeal, becomes even more desperate to break his contract, potentially offering valuable information or a new bargaining chip for the players.</li> </ul><p><strong>4. The information broker:</strong></p><ul> <li data-xf-list-type="ul">Kreeg, though grateful, knows nothing about the box. He spent all his energy on retrieving it for Lulu.</li> <li data-xf-list-type="ul">He reveals Lulu is an information broker who deals in infernal contracts.</li> <li data-xf-list-type="ul">This gives the players a new objective: find Lulu and potentially bargain with her for information or a way to break Kreeg's contract.</li> <li data-xf-list-type="ul">This could lead them to new locations or introduce new allies/enemies depending on Lulu's disposition.</li> </ul><p></p><p>Maybe one (or a mix) of those ideas will help?</p></blockquote><p></p>
[QUOTE="pukunui, post: 9361314, member: 54629"] Hey [USER=6702445]@jayoungr[/USER]: That's a real conundrum! I fed your predicament into Gemini AI. It agreed that your "initial ideas do feel a bit like railroading". It came up with these alternatives: [B]1. Kreeg is willing but unable:[/B] [LIST] [*]Play up Kreeg's desperation. He's grateful for being rescued and terrified of his infernal pact. He readily agrees to help, but... [*]The puzzle box is magically warded. He can't physically touch it, or the magic harms him. This could be due to a remnant of the infernal contract or a protective measure by Lulu. [*]This throws the problem back to the players. They need to find a way to bypass the wards or learn more about the box. [*]This could lead them to Candlekeep for research or to seek Lulu's help (if they haven't already encountered her). [/LIST] [B]2. The puzzle box has a mind of its own:[/B] [LIST] [*]Kreeg can touch the box, but it refuses to open for him. Strange whispers or visions emanate from it, hinting at a deeper connection to Lulu or the events in Avernus. [*]This foreshadows the box's true purpose and the coming journey. The players might need to use their skills or gather more information to unlock it. [*]This still allows them to avoid Candlekeep entirely if they manage to decipher the clues on their own. [/LIST] [B]3. Kreeg opens the box but there are consequences:[/B] [LIST] [*]Kreeg, desperate to escape his fate, opens the box in a reckless attempt. [*]Instead of revealing the contract, the box releases a minor infernal presence (imp, lemure) that attacks Kreeg and the party. [*]This throws them into immediate danger and highlights the true nature of the box's connection to Avernus. [*]Kreeg, weakened by the ordeal, becomes even more desperate to break his contract, potentially offering valuable information or a new bargaining chip for the players. [/LIST] [B]4. The information broker:[/B] [LIST] [*]Kreeg, though grateful, knows nothing about the box. He spent all his energy on retrieving it for Lulu. [*]He reveals Lulu is an information broker who deals in infernal contracts. [*]This gives the players a new objective: find Lulu and potentially bargain with her for information or a way to break Kreeg's contract. [*]This could lead them to new locations or introduce new allies/enemies depending on Lulu's disposition. [/LIST] Maybe one (or a mix) of those ideas will help? [/QUOTE]
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