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Enhancing "Candlekeep Mysteries"
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<blockquote data-quote="Paul Farquhar" data-source="post: 8227722" data-attributes="member: 6906155"><p>Some of them work if you just drop the book into the regular loot. My players have just found <em>The Lure of Lurue </em>in a shipwreck off Solstice.</p><p></p><p>Having found a rare book, that gives the party a reason to travel to Candlekeep. Where there is a good chance the Avowed will take the opportunity of adventurers turning up on their doorstep to ask for help with a little problem...</p><p></p><p>Stringing the whole lot as a campaign, you really have to treat it like a problem-of-the-week TV series. Make the PCs the library troubleshooters, and have a boss who brings them the next problem after they have had some downtime from the previous episode.</p><p></p><p>Shemshime's Bedtime Rhyme works fine with PCs who are residents in the library - send them down into the cellar to investigate the annoying humming, then have them infected and quarantined.</p><p></p><p>ZZT says this: "A large padlock prevents the book from being opened and resists all attempts to open it <em>with magic</em>, but it snaps open when the book is held by someone who intends to leave Candlekeep with it. " Doesn't say the padlock can't be picked manually. The PCs are probably the only people in the library with the skill to pick a lock without using magic. But I would just ignore this sentence if it doesn't suit. Have bossman bring it to the PCs, or it could just fall (jump) off the shelf as they pass.</p><p></p><p>Watch <em>The Librarians</em> TV series.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8227722, member: 6906155"] Some of them work if you just drop the book into the regular loot. My players have just found [I]The Lure of Lurue [/I]in a shipwreck off Solstice. Having found a rare book, that gives the party a reason to travel to Candlekeep. Where there is a good chance the Avowed will take the opportunity of adventurers turning up on their doorstep to ask for help with a little problem... Stringing the whole lot as a campaign, you really have to treat it like a problem-of-the-week TV series. Make the PCs the library troubleshooters, and have a boss who brings them the next problem after they have had some downtime from the previous episode. Shemshime's Bedtime Rhyme works fine with PCs who are residents in the library - send them down into the cellar to investigate the annoying humming, then have them infected and quarantined. ZZT says this: "A large padlock prevents the book from being opened and resists all attempts to open it [I]with magic[/I], but it snaps open when the book is held by someone who intends to leave Candlekeep with it. " Doesn't say the padlock can't be picked manually. The PCs are probably the only people in the library with the skill to pick a lock without using magic. But I would just ignore this sentence if it doesn't suit. Have bossman bring it to the PCs, or it could just fall (jump) off the shelf as they pass. Watch [I]The Librarians[/I] TV series. [/QUOTE]
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Enhancing "Candlekeep Mysteries"
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