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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Curse of Strahd" (and DDAL adventures)
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<blockquote data-quote="MrHotter" data-source="post: 6889019" data-attributes="member: 76055"><p>I think this is the first adventure that does not have a monster supplement and references the DMG and Monster Manual.</p><p></p><p>The following lists can be spoilerish.</p><p></p><p></p><p>If anyone wanted to bookmark their DMG before playing, here is what you would want to mark:</p><p></p><p>"Weather" Extreem Cold Ch5</p><p>“Dungeon Hazards” brown mold Ch 5</p><p>“Dungeon Hazards” Green slime Ch5</p><p>“Dungeon Hazards” Spider Webs Ch5</p><p>“Wilderness Hazards” desecrated ground Ch5</p><p>“Sample Traps” locking pit/spiked pit Ch5</p><p>“Sample Traps” poison darts Ch5</p><p>“Sample Traps” poison needle trap Ch5</p><p>“Supernatural Gifts” Charm of heroism Ch7</p><p>"Maddness Effects" Indefinite Madness table Ch8</p><p>“Dungeon Master's Workshop” Musket Ch9</p><p></p><p><strong>Magic Items you would need to look up:</strong></p><p>I did not include simple items like +1 weapons, or items that are fully detailed in CoS.</p><p></p><p>various spell scrolls and potions</p><p>+1 rod of the pact keeper</p><p>alchemy jug</p><p>bag of tricks</p><p>Daern's Instant Fortress</p><p>deck of illusions</p><p>elixer of health</p><p>hat of disguise</p><p>helm of brilliance</p><p>Instrument of the Bards: Doss Lute</p><p>luck blade</p><p>Mace of Terror</p><p>Manual of Bodily Health</p><p>rind of mind shielding</p><p>ring of warmth</p><p>robe of usefull items (8 patches remaining)</p><p>staff of frost</p><p>staff of power</p><p>Sun Blade</p><p>tomb of understanding</p><p></p><p></p><p>I've also put together a list of all the monsters and how many you could encounter at one time for use with miniatures, but there are so many, I'm not sure how useful it would be.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 6889019, member: 76055"] I think this is the first adventure that does not have a monster supplement and references the DMG and Monster Manual. The following lists can be spoilerish. If anyone wanted to bookmark their DMG before playing, here is what you would want to mark: "Weather" Extreem Cold Ch5 “Dungeon Hazards” brown mold Ch 5 “Dungeon Hazards” Green slime Ch5 “Dungeon Hazards” Spider Webs Ch5 “Wilderness Hazards” desecrated ground Ch5 “Sample Traps” locking pit/spiked pit Ch5 “Sample Traps” poison darts Ch5 “Sample Traps” poison needle trap Ch5 “Supernatural Gifts” Charm of heroism Ch7 "Maddness Effects" Indefinite Madness table Ch8 “Dungeon Master's Workshop” Musket Ch9 [B]Magic Items you would need to look up:[/B] I did not include simple items like +1 weapons, or items that are fully detailed in CoS. various spell scrolls and potions +1 rod of the pact keeper alchemy jug bag of tricks Daern's Instant Fortress deck of illusions elixer of health hat of disguise helm of brilliance Instrument of the Bards: Doss Lute luck blade Mace of Terror Manual of Bodily Health rind of mind shielding ring of warmth robe of usefull items (8 patches remaining) staff of frost staff of power Sun Blade tomb of understanding I've also put together a list of all the monsters and how many you could encounter at one time for use with miniatures, but there are so many, I'm not sure how useful it would be. [/QUOTE]
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