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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Curse of Strahd" (and DDAL adventures)
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<blockquote data-quote="OGIHR" data-source="post: 7127896" data-attributes="member: 6879245"><p>What I meant by that was the specific plot turn at which the protagonists are expected to retain the moral high ground while they resort to murderous violence to claim the opportunity to dictate the resolution of the current narrative thread. If the heroes do nothing, then yes Lady Wachter's barbed devil clears the board and she asserts control over Vallaki. And if the heroes get involved, then they shape the narrative from there. </p><p></p><p>I plan to start my game at L2 with a shortened version of Death House (still no clue what if anything to do about the TPK risk inherent in the shambling mound), then offer the village of Barovia as a base of operations through the heroes' tenure at L3, with a handful of side-quests presented to justify them getting there. I have probably already mentioned these, but there's the canon plotline of Kolyan Indirovich's funeral arrangements (where I'll have Strahd show up to advise them that he respects Ireena's need to mourn her father, but after the due to the dead is satisfied, he will return to claim her), plus Morgantha's pastries at some point, plus the dinner party at the castle with Madam Eva's reading up front and the option to explore the castle a bit at the tail end (with Strahd showing back up to politely nudge his invited guests away from the more lethal areas of the castle), plus the random houses infested with zombies (after a TPK in a Expedition to Castle Ravenloft campaign with the Undead Legions secondary goal), plus a false lead on the werewolves from my chosen plot hook (a lone mad druid in the eastern Svalich woods who's declared himself lord of the wolves and Strahd wants the heroes to get rid of this pretender for him), plus a real werewolf encounter (using EtCR's Tser Falls Cave as a storehouse for werewolves operating on this side of Mount Ghakis) on the heroes' eventual trip to Vallaki. Should be more than enough for the heroes to take some, ignore others, and still earn L4 before they arrive at Vallaki. </p><p></p><p>I have only rough plans in place for any of those listed after the dinner party, and even less detail planned for Vallaki or beyond. All I know for sure is that I'm not interested at all in areas M, V, or X, so the Vistani did find the Mad Mage's body last year, the werewolf attack will be shifted to Krezk when the heroes are ready to learn what their Ally Viktor has gleaned from the Tome of Strahd, and there's a war on the southern border which could require a visit to Tsolenka Pass at some point (or not). </p><p></p><p>Sense making?</p></blockquote><p></p>
[QUOTE="OGIHR, post: 7127896, member: 6879245"] What I meant by that was the specific plot turn at which the protagonists are expected to retain the moral high ground while they resort to murderous violence to claim the opportunity to dictate the resolution of the current narrative thread. If the heroes do nothing, then yes Lady Wachter's barbed devil clears the board and she asserts control over Vallaki. And if the heroes get involved, then they shape the narrative from there. I plan to start my game at L2 with a shortened version of Death House (still no clue what if anything to do about the TPK risk inherent in the shambling mound), then offer the village of Barovia as a base of operations through the heroes' tenure at L3, with a handful of side-quests presented to justify them getting there. I have probably already mentioned these, but there's the canon plotline of Kolyan Indirovich's funeral arrangements (where I'll have Strahd show up to advise them that he respects Ireena's need to mourn her father, but after the due to the dead is satisfied, he will return to claim her), plus Morgantha's pastries at some point, plus the dinner party at the castle with Madam Eva's reading up front and the option to explore the castle a bit at the tail end (with Strahd showing back up to politely nudge his invited guests away from the more lethal areas of the castle), plus the random houses infested with zombies (after a TPK in a Expedition to Castle Ravenloft campaign with the Undead Legions secondary goal), plus a false lead on the werewolves from my chosen plot hook (a lone mad druid in the eastern Svalich woods who's declared himself lord of the wolves and Strahd wants the heroes to get rid of this pretender for him), plus a real werewolf encounter (using EtCR's Tser Falls Cave as a storehouse for werewolves operating on this side of Mount Ghakis) on the heroes' eventual trip to Vallaki. Should be more than enough for the heroes to take some, ignore others, and still earn L4 before they arrive at Vallaki. I have only rough plans in place for any of those listed after the dinner party, and even less detail planned for Vallaki or beyond. All I know for sure is that I'm not interested at all in areas M, V, or X, so the Vistani did find the Mad Mage's body last year, the werewolf attack will be shifted to Krezk when the heroes are ready to learn what their Ally Viktor has gleaned from the Tome of Strahd, and there's a war on the southern border which could require a visit to Tsolenka Pass at some point (or not). Sense making? [/QUOTE]
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