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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Curse of Strahd" (and DDAL adventures)
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<blockquote data-quote="evilbob" data-source="post: 7287042" data-attributes="member: 9789"><p>I hand-waved a huge chunk of it, yeah. By the time my players got there, they were all about level 8 and nothing was really a challenge, so they mostly explored it and got a lot of flavor text and not much else. Plus there is oddly about 4 or 5 different ways for them to figure out about getting the dragon bones and foolishly I didn't cut any of them so by the 3rd or 4th time I was just summarizing things - I would definitely cut all the extra clues once the players figure it out and have acknowledged the quest.</p><p></p><p>If your players are lower level you could use it as a pretty decent mini-dungeon but it really depends on how much your group enjoys dungeons, especially given the castle is just one famously huge dungeon.</p></blockquote><p></p>
[QUOTE="evilbob, post: 7287042, member: 9789"] I hand-waved a huge chunk of it, yeah. By the time my players got there, they were all about level 8 and nothing was really a challenge, so they mostly explored it and got a lot of flavor text and not much else. Plus there is oddly about 4 or 5 different ways for them to figure out about getting the dragon bones and foolishly I didn't cut any of them so by the 3rd or 4th time I was just summarizing things - I would definitely cut all the extra clues once the players figure it out and have acknowledged the quest. If your players are lower level you could use it as a pretty decent mini-dungeon but it really depends on how much your group enjoys dungeons, especially given the castle is just one famously huge dungeon. [/QUOTE]
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Enhancing "Curse of Strahd" (and DDAL adventures)
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