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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Curse of Strahd" (and DDAL adventures)
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<blockquote data-quote="jayoungr" data-source="post: 8064787" data-attributes="member: 6702445"><p>Here are some more supplements I'm using in running my game. These are story-based expansions.</p><p></p><p><strong>St. Andral's Orphanage</strong> (PWYW!)</p><p></p><p>[URL unfurl="true"]https://www.drivethrurpg.com/product/263575/St-Andrals-Orphanage[/URL]</p><p></p><p>Adds an orphanage to Vallaki with a corresponding story of a demon-possessed boy and a link to the werewolf den. The PCs are likely to wind up rescuing some children at some point, either from Old Bonegrinder or from the werewolves, so this provides a place for them to take the kids and something to do besides just dropping them off.</p><p></p><p><strong>The Interactive Tome of Strahd</strong></p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/301867/The-Interactive-Tome-of-Strahd[/URL]</p><p></p><p>A version of the <em>Tome of Strahd</em> with fourteen different chapters that the PCs can actually enter, so they can witness Strahd's past unfolding before them. It covers not just the familiar events with Tatyana and Sergei, but the siege of Argynvostholt, the creation of the Heart of Sorrow, Strahd's relationship with the Wachter family, the events with Marina at Berez, etc. My players really seem to enjoy this, especially since they've played every other Ravenloft adventure from previous editions. (The only problem is that they do have a tendency to mouth off to Strahd or try to attack him in the past.) I'm ignoring the mechanical aspetcts, since no one PC wants to attune to the book, and I may not use all the chapters, but it's practically a mini-campaign all on its own.</p><p></p><p><strong>Underhill</strong></p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/317860/Curse-of-Strahd-Underhill[/URL]</p><p></p><p>Adds a whole underground lair beneath the Gulthias Tree at Yester Hill, with a couple of mini-bosses and some minor magic items. We're playing over Roll20, so I especially appreciate that the supplement includes not just maps, but tokens for the new NPCs.</p><p></p><p><strong>The Abbot's Journal</strong> (PWYW!)</p><p></p><p>[URL unfurl="true"]https://www.dmsguild.com/product/233882/Curse-of-Strahd-The-Abbots-Journal[/URL]</p><p></p><p>By the same creator as "Underhill," this is a nice mockup of a moldy old book written by the Abbott of Krezk which details his descent into madness and despair. There is almost no other way for the PCs to learn the Abbot's history, so this is a valuable addition for parties that like to understand the backstory. I think it really helped the group to decide how they felt about the Abbot and how they wanted to approach him. The only thing that caused a little trouble for me is that in my campaign, the Abbot is tied to a custom deity rather than the Morninglord, so I had to do a bit of creative image manipulation to take out the explicit references to that deity. Still, it's a small drawback for a very useful supplement.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8064787, member: 6702445"] Here are some more supplements I'm using in running my game. These are story-based expansions. [B]St. Andral's Orphanage[/B] (PWYW!) [URL unfurl="true"]https://www.drivethrurpg.com/product/263575/St-Andrals-Orphanage[/URL] Adds an orphanage to Vallaki with a corresponding story of a demon-possessed boy and a link to the werewolf den. The PCs are likely to wind up rescuing some children at some point, either from Old Bonegrinder or from the werewolves, so this provides a place for them to take the kids and something to do besides just dropping them off. [B]The Interactive Tome of Strahd[/B] [URL unfurl="true"]https://www.dmsguild.com/product/301867/The-Interactive-Tome-of-Strahd[/URL] A version of the [I]Tome of Strahd[/I] with fourteen different chapters that the PCs can actually enter, so they can witness Strahd's past unfolding before them. It covers not just the familiar events with Tatyana and Sergei, but the siege of Argynvostholt, the creation of the Heart of Sorrow, Strahd's relationship with the Wachter family, the events with Marina at Berez, etc. My players really seem to enjoy this, especially since they've played every other Ravenloft adventure from previous editions. (The only problem is that they do have a tendency to mouth off to Strahd or try to attack him in the past.) I'm ignoring the mechanical aspetcts, since no one PC wants to attune to the book, and I may not use all the chapters, but it's practically a mini-campaign all on its own. [B]Underhill[/B] [URL unfurl="true"]https://www.dmsguild.com/product/317860/Curse-of-Strahd-Underhill[/URL] Adds a whole underground lair beneath the Gulthias Tree at Yester Hill, with a couple of mini-bosses and some minor magic items. We're playing over Roll20, so I especially appreciate that the supplement includes not just maps, but tokens for the new NPCs. [B]The Abbot's Journal[/B] (PWYW!) [URL unfurl="true"]https://www.dmsguild.com/product/233882/Curse-of-Strahd-The-Abbots-Journal[/URL] By the same creator as "Underhill," this is a nice mockup of a moldy old book written by the Abbott of Krezk which details his descent into madness and despair. There is almost no other way for the PCs to learn the Abbot's history, so this is a valuable addition for parties that like to understand the backstory. I think it really helped the group to decide how they felt about the Abbot and how they wanted to approach him. The only thing that caused a little trouble for me is that in my campaign, the Abbot is tied to a custom deity rather than the Morninglord, so I had to do a bit of creative image manipulation to take out the explicit references to that deity. Still, it's a small drawback for a very useful supplement. [/QUOTE]
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