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Enhancing "Ghosts of Saltmarsh"
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<blockquote data-quote="Paul Farquhar" data-source="post: 7637521" data-attributes="member: 6906155"><p>I'm currently running The Styles, and there are a few things I have found:</p><p></p><p>* My players wanted to know a lot more details about the string of murders than was provided in the module, and I had to wing it. It would have been useful to have dates, MO, location of bodies, identities of all known victims, etc. I would recomend having it all tabulated before hand if you suspect players might be into police procedurals.</p><p></p><p>* There are a few issues with the suspended ship map. On the map, the crane does not look strong enough to support a ship full of water. The illustration tries to address that with a very robust looking structure, which doesn't align with the map. Also, the ship in the picture is a mirror image of the ship on the map. The area under the crane is shown with windows on the illustration, but this area is not represented on the map. The space inside Mr Dory's cabin is not large enough for him to use Cloudkill as described in the tactics section.</p><p></p><p>* Mr Dory's stat block seems a bit arbitrary. I might be inclined to remake him as a Great Old One warlock if I run this again, especially if I wanted to adjust the difficulty up or down.</p><p></p><p>* Fights with skum can drag a bit - there are several of them, and they have quite high hp for mooks. Although the party didn't have optimised DPS.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7637521, member: 6906155"] I'm currently running The Styles, and there are a few things I have found: * My players wanted to know a lot more details about the string of murders than was provided in the module, and I had to wing it. It would have been useful to have dates, MO, location of bodies, identities of all known victims, etc. I would recomend having it all tabulated before hand if you suspect players might be into police procedurals. * There are a few issues with the suspended ship map. On the map, the crane does not look strong enough to support a ship full of water. The illustration tries to address that with a very robust looking structure, which doesn't align with the map. Also, the ship in the picture is a mirror image of the ship on the map. The area under the crane is shown with windows on the illustration, but this area is not represented on the map. The space inside Mr Dory's cabin is not large enough for him to use Cloudkill as described in the tactics section. * Mr Dory's stat block seems a bit arbitrary. I might be inclined to remake him as a Great Old One warlock if I run this again, especially if I wanted to adjust the difficulty up or down. * Fights with skum can drag a bit - there are several of them, and they have quite high hp for mooks. Although the party didn't have optimised DPS. [/QUOTE]
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Enhancing "Ghosts of Saltmarsh"
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