Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sobchak" data-source="post: 6566864" data-attributes="member: 100002"><p>Completely agree with everything you said. No adventure is going to be perfect. You have to tweak it to suit your group, and your DMing style. I'm a player in HotDQ. Just finished chapter 3. Ever since I saw that massive dragon flying over Greenast and not laying waste to the town or raising the keep, I've been trying to unravel what is going on. Sure, it was an intimidating opening scene, but that only made it more fun. As a veteran player I knew there could not be design intent for the PC's to directly fight the blue dragon. </p><p></p><p>In our game the DM had the blue dragon return and "inspire" us to get the eggs held by the cult, rather than Leosin. And there is a drow faction courting us. But our DM is starting to go off the rails. </p><p></p><p> My best suggestions for the OP are the following:</p><p>1)Add a religious leader and/or merchant in the keep. Give the PC's someone else to interact with and get info. Also a way for players to get access to healing.</p><p>2)Make that dragon a talker. Don't miss out on the opportunity to mock those pathetic PC's. Potential for good RP, and perhaps PC's can learn something about the cult if they are clever</p><p>3)Read all the reviews and blogs about the raider camp. Put some thought into how you want to run it or it can turn out to be a confusing mess. Walking in to the camp as a player just did not make sense to me. Our group ran a number of raids against the cult. We took Izzek prisoner, very briefly, fought the duel with Cyanwrath, and Escobar the Red was in the camp as a double agent (and at the time we believed he was truly a traitor). Too many people recognized us for my PC to believe we could just walk in. Our DM even had undercover cultists watching the mercenaries when we infiltrated the camp. As a player, I really struggled with the camp.</p></blockquote><p></p>
[QUOTE="sobchak, post: 6566864, member: 100002"] Completely agree with everything you said. No adventure is going to be perfect. You have to tweak it to suit your group, and your DMing style. I'm a player in HotDQ. Just finished chapter 3. Ever since I saw that massive dragon flying over Greenast and not laying waste to the town or raising the keep, I've been trying to unravel what is going on. Sure, it was an intimidating opening scene, but that only made it more fun. As a veteran player I knew there could not be design intent for the PC's to directly fight the blue dragon. In our game the DM had the blue dragon return and "inspire" us to get the eggs held by the cult, rather than Leosin. And there is a drow faction courting us. But our DM is starting to go off the rails. My best suggestions for the OP are the following: 1)Add a religious leader and/or merchant in the keep. Give the PC's someone else to interact with and get info. Also a way for players to get access to healing. 2)Make that dragon a talker. Don't miss out on the opportunity to mock those pathetic PC's. Potential for good RP, and perhaps PC's can learn something about the cult if they are clever 3)Read all the reviews and blogs about the raider camp. Put some thought into how you want to run it or it can turn out to be a confusing mess. Walking in to the camp as a player just did not make sense to me. Our group ran a number of raids against the cult. We took Izzek prisoner, very briefly, fought the duel with Cyanwrath, and Escobar the Red was in the camp as a double agent (and at the time we believed he was truly a traitor). Too many people recognized us for my PC to believe we could just walk in. Our DM even had undercover cultists watching the mercenaries when we infiltrated the camp. As a player, I really struggled with the camp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
Top