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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="vandaexpress" data-source="post: 6597133" data-attributes="member: 6790472"><p>Let me revise that: the roadhouse was a real drag <strong>for my group</strong>, not because of the adventure, but because of some peculiar decisions they made earlier on that basically removed the roadhouse from the context it was intended for.</p><p></p><p>I think for me, it was because my group had seriously deviated from the rails when they hit the hatchery, as a result, we essentially skipped the entire caravan sequence, I had to improvise a small cult base in Baldur's Gate that they dealt with. I think it would be much more interesting in the context of having it follow the caravan episode, what with the cultists seeking revenge and all of that. For my group, because we deviated, there wasn't a lot to it. They waited until dark, searched the place, found the locked door, picked it, killed the lizardfolk in a handful of rounds and moved on to the next chapter. Granted, we had just segued from Murder in Baldur's gate which had a lot more intrigue at a broader scale than the spy mission at the roadhouse, I think that's why it fell flat for us, just because we had gone off the rails.</p><p></p><p>When I could see that they weren't really interested in what was going on there, I ushered them as quickly as I could into the swamp, where things have picked up a bit.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 6597133, member: 6790472"] Let me revise that: the roadhouse was a real drag [B]for my group[/B], not because of the adventure, but because of some peculiar decisions they made earlier on that basically removed the roadhouse from the context it was intended for. I think for me, it was because my group had seriously deviated from the rails when they hit the hatchery, as a result, we essentially skipped the entire caravan sequence, I had to improvise a small cult base in Baldur's Gate that they dealt with. I think it would be much more interesting in the context of having it follow the caravan episode, what with the cultists seeking revenge and all of that. For my group, because we deviated, there wasn't a lot to it. They waited until dark, searched the place, found the locked door, picked it, killed the lizardfolk in a handful of rounds and moved on to the next chapter. Granted, we had just segued from Murder in Baldur's gate which had a lot more intrigue at a broader scale than the spy mission at the roadhouse, I think that's why it fell flat for us, just because we had gone off the rails. When I could see that they weren't really interested in what was going on there, I ushered them as quickly as I could into the swamp, where things have picked up a bit. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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