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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6601628" data-attributes="member: 54629"><p>I went with my version last night, after everyone had finished up their characters. I described how they'd all come into Greenest towards the end of the day and were congregated at the inn (which I'd randomly determined was named The Lonely Demon using the tavern name generator in the DMG; I described the inn's sign as being an imp with its chin in its hand), where they were warmly greeted by the innkeeper, Darvin "Folks round here call me 'Patchy'" Nighthill.</p><p></p><p>I went around the table and got the players to introduce their characters, and I had Patchy relate some anecdote for each one. So like when the elf arcane trickster explained that he was a bit of a bard and was looking to make a name for himself, Patchy said he'd spent some time among the elves of the Misty Forest and liked a good elven ballad. He asked the elf to sing one, and the elf willingly obliged, rolling quite high on his Performance check and impressing Patchy enough that it brought a tear to his eye. Later, when the human noble told him she was quite fond of her greataxe, he showed her the trusty shield and mace he'd hung up behind the bar, and I described them as looking like they'd seen a lot of use.</p><p></p><p>After the introductions, one of the PCs conveniently asked him if he was a retired adventurer, so he readily launched into some of his tales while they ate their fill of a late dinner. At one point, he stopped and asked if any of them had ever fought a dragon. None of them had, though the dwarf wizard said he knew of dragons (my wife picked the "dragon scholar" background feature; she also decided that her character has a silver dragon as a friend).</p><p></p><p>Patchy started telling a story about fighting a dragon, and as he was describing the dragon's approach, I explained that a low rumble shook the inn as something big flew directly overhead. This was followed by a loud crackle of electricity, followed by an explosion from somewhere else in town. Patchy deadpanned, "Yeah, just like that." and proceeded to get his shield and mace.</p><p></p><p>He informed the group that it seemed a dragon was attacking the village. They asked if that happened a lot. He encouraged them to accompany him in driving off the dragon, at which point he struck his mace on his shield and it lit up brightly like a beacon. Before they could respond, though, I explained that there was a commotion outside the inn and, looking out the windows, they could see a family with young children fleeing from a pack of kobolds, with the mother of the family bravely trying to fend them off with a shield and a broken spear.</p><p></p><p>The PCs opted to help the family, leaving the crazy old man with a death wish to handle the dragon by himself. Before he departed, he reached behind the bar and tossed them an old bag, telling them they might need what was inside. The dwarf wizard (and my wife) was overjoyed to discover it was <em>bag of holding</em>, although she hasn't had a proper chance to examine its contents in any detail (the goliath druid had a quick look but found it all a bit confusing and handed the bag over to the wizard).</p><p></p><p>Then it was off into the night to fight kobolds and cultists and rescue villagers. They snuck past most of the raiding groups and ended up with a group of 13 villagers, including the Swifts, who they'd successfully rescued from the kobolds.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6601628, member: 54629"] I went with my version last night, after everyone had finished up their characters. I described how they'd all come into Greenest towards the end of the day and were congregated at the inn (which I'd randomly determined was named The Lonely Demon using the tavern name generator in the DMG; I described the inn's sign as being an imp with its chin in its hand), where they were warmly greeted by the innkeeper, Darvin "Folks round here call me 'Patchy'" Nighthill. I went around the table and got the players to introduce their characters, and I had Patchy relate some anecdote for each one. So like when the elf arcane trickster explained that he was a bit of a bard and was looking to make a name for himself, Patchy said he'd spent some time among the elves of the Misty Forest and liked a good elven ballad. He asked the elf to sing one, and the elf willingly obliged, rolling quite high on his Performance check and impressing Patchy enough that it brought a tear to his eye. Later, when the human noble told him she was quite fond of her greataxe, he showed her the trusty shield and mace he'd hung up behind the bar, and I described them as looking like they'd seen a lot of use. After the introductions, one of the PCs conveniently asked him if he was a retired adventurer, so he readily launched into some of his tales while they ate their fill of a late dinner. At one point, he stopped and asked if any of them had ever fought a dragon. None of them had, though the dwarf wizard said he knew of dragons (my wife picked the "dragon scholar" background feature; she also decided that her character has a silver dragon as a friend). Patchy started telling a story about fighting a dragon, and as he was describing the dragon's approach, I explained that a low rumble shook the inn as something big flew directly overhead. This was followed by a loud crackle of electricity, followed by an explosion from somewhere else in town. Patchy deadpanned, "Yeah, just like that." and proceeded to get his shield and mace. He informed the group that it seemed a dragon was attacking the village. They asked if that happened a lot. He encouraged them to accompany him in driving off the dragon, at which point he struck his mace on his shield and it lit up brightly like a beacon. Before they could respond, though, I explained that there was a commotion outside the inn and, looking out the windows, they could see a family with young children fleeing from a pack of kobolds, with the mother of the family bravely trying to fend them off with a shield and a broken spear. The PCs opted to help the family, leaving the crazy old man with a death wish to handle the dragon by himself. Before he departed, he reached behind the bar and tossed them an old bag, telling them they might need what was inside. The dwarf wizard (and my wife) was overjoyed to discover it was [I]bag of holding[/I], although she hasn't had a proper chance to examine its contents in any detail (the goliath druid had a quick look but found it all a bit confusing and handed the bag over to the wizard). Then it was off into the night to fight kobolds and cultists and rescue villagers. They snuck past most of the raiding groups and ended up with a group of 13 villagers, including the Swifts, who they'd successfully rescued from the kobolds. [/QUOTE]
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