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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="Talmek" data-source="post: 6615236" data-attributes="member: 74486"><p>So...our group completed the "adult blue dragon" encounter last session and the consensus was to either (a) remove the encounter altogether or (b) figure out a way to role-play through the encounter. Instead, using (c) create a direct combat encounter and force the group to use tactical thinking and/or ranged weapons since he would not fly within 25 feet of the keep's walls, we ended up losing a player character permanently. However, this was due to an "in-character" motive that the PC hated dragons of all kinds (he was a dragonborn - go figure) and decided to try to antagonize the dragon into melee. One breath weapon and 60+ damage later and that player was out of the session looking for another class option. However, the rogue was able to hit enough times to drive the encounter to a close (<em>X</em> damage = dragon leaves area and you win).</p><p></p><p>I wrote all of that to say this - consider removing this encounter altogether if you have new players who believe that all encounters are (or should be) winnable through combat. My group was collectively dissatisfied and felt helpless to the dragon's involvement in the raid on Greenest. Now, this is not to say that your group won't figure out a different way of handling such a challenging encounter, but even with the "fair warning" of witnessing multiple archer/town guard-types fall in a single round to the dragon's breath weapon ability there was that "one" who decided to try his luck (and now he's rerolling, sadly).</p></blockquote><p></p>
[QUOTE="Talmek, post: 6615236, member: 74486"] So...our group completed the "adult blue dragon" encounter last session and the consensus was to either (a) remove the encounter altogether or (b) figure out a way to role-play through the encounter. Instead, using (c) create a direct combat encounter and force the group to use tactical thinking and/or ranged weapons since he would not fly within 25 feet of the keep's walls, we ended up losing a player character permanently. However, this was due to an "in-character" motive that the PC hated dragons of all kinds (he was a dragonborn - go figure) and decided to try to antagonize the dragon into melee. One breath weapon and 60+ damage later and that player was out of the session looking for another class option. However, the rogue was able to hit enough times to drive the encounter to a close ([I]X[/I] damage = dragon leaves area and you win). I wrote all of that to say this - consider removing this encounter altogether if you have new players who believe that all encounters are (or should be) winnable through combat. My group was collectively dissatisfied and felt helpless to the dragon's involvement in the raid on Greenest. Now, this is not to say that your group won't figure out a different way of handling such a challenging encounter, but even with the "fair warning" of witnessing multiple archer/town guard-types fall in a single round to the dragon's breath weapon ability there was that "one" who decided to try his luck (and now he's rerolling, sadly). [/QUOTE]
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Community
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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