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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="cmad1977" data-source="post: 6636029" data-attributes="member: 6791950"><p>[MENTION=3586]MerricB[/MENTION] [MENTION=61011]Onslaught[/MENTION] [MENTION=6790472]vandaexpress[/MENTION]</p><p></p><p>Hey guys! Thanks for the feedback. Sorry it's taken me so long to respond. </p><p></p><p>After reading your feedback I'm going to level everyone to 5(they are currently 4th and just outside caske Naerytar). Then we will be doing a milestone variant wherein at milestone points the heroes will gain as much xp as would take them from one level to the next. I feel like this will allow them to partake in actions outside of the scope of the module(personal side quests/RP/ general poop throwing that PCs get up to) and be rewarded for it too. </p><p></p><p>To do straight up classic xp style I think chapter 4 needs to be loaded with encounters( mine had some, but clearly not enough) and encounters that don't result in combat need to provide a significant amount of xp per player. I was basing my awarding of xp on some of the earlier guidelines for chapter 2(ie: 300 xp for various actions taken/RP stuff). Unfortunately by level 4 splitting 300 xp 5 ways turns into next to nothing. </p><p></p><p>I'm still shaking off the DM rust.</p></blockquote><p></p>
[QUOTE="cmad1977, post: 6636029, member: 6791950"] [MENTION=3586]MerricB[/MENTION] [MENTION=61011]Onslaught[/MENTION] [MENTION=6790472]vandaexpress[/MENTION] Hey guys! Thanks for the feedback. Sorry it's taken me so long to respond. After reading your feedback I'm going to level everyone to 5(they are currently 4th and just outside caske Naerytar). Then we will be doing a milestone variant wherein at milestone points the heroes will gain as much xp as would take them from one level to the next. I feel like this will allow them to partake in actions outside of the scope of the module(personal side quests/RP/ general poop throwing that PCs get up to) and be rewarded for it too. To do straight up classic xp style I think chapter 4 needs to be loaded with encounters( mine had some, but clearly not enough) and encounters that don't result in combat need to provide a significant amount of xp per player. I was basing my awarding of xp on some of the earlier guidelines for chapter 2(ie: 300 xp for various actions taken/RP stuff). Unfortunately by level 4 splitting 300 xp 5 ways turns into next to nothing. I'm still shaking off the DM rust. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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