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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="Steven Winter" data-source="post: 6637352" data-attributes="member: 6686829"><p>The reason they have to go back to Naerytar is that's where they abandoned the job. At the start of their journey north, characters were tasked by Leosin Erlanthar and Ontharr Frume with finding out where the cult was taking the treasure and what they were doing with it. It should be obvious to everyone that Naerytar is not the end of the line for the treasure, so they haven't answered either of those questions. Erlanthar would be disappointed (their rash action revealed to the cult the full extent to which its operations have been uncovered), and Ontharr Frume might outright accuse them of chasing personal glory instead of their mission. </p><p></p><p>What do they have instead? Killing Rezmir was a hollow accomplishment; she'll be replaced. The black dragon mask? It's an intriguing bauble, but no one outside the highest levels of the cult knows what it is or has even the faintest hint of its importance. It's unlikely that anyone examining it would understand its connection to Tiamat or that it's part of a larger assembly. Although it's not stated anywhere, this is a case where spells such as <em>identify</em> should disclose nothing but the simplest, least revealing info. (The mask is a relic of Tiamat, not a <em>wand of magic missiles</em>.) Furthermore, the cultists will do <u>literally anything</u> to recover the mask. Kidnapping, torture, mass murder -- No atrocity would be off the table, where regaining the mask is concerned. But they'll also be cagey about it, because they don't want to tip their foes to the importance of the mask. If the characters hang onto it, their lives will be in constant danger. They're not the only ones in Faerun who are really good at strategic stealth insertions and hit and runs. With all the wealth the cult commands, it can send the finest thieves (and assassins) in the multiverse against such foes. </p><p></p><p>When adventurers go "off the rails" (a phrase I use despite serious objections), the DM needs to lay new track to keep the ride progressing smoothly. </p><p></p><p>Steve</p></blockquote><p></p>
[QUOTE="Steven Winter, post: 6637352, member: 6686829"] The reason they have to go back to Naerytar is that's where they abandoned the job. At the start of their journey north, characters were tasked by Leosin Erlanthar and Ontharr Frume with finding out where the cult was taking the treasure and what they were doing with it. It should be obvious to everyone that Naerytar is not the end of the line for the treasure, so they haven't answered either of those questions. Erlanthar would be disappointed (their rash action revealed to the cult the full extent to which its operations have been uncovered), and Ontharr Frume might outright accuse them of chasing personal glory instead of their mission. What do they have instead? Killing Rezmir was a hollow accomplishment; she'll be replaced. The black dragon mask? It's an intriguing bauble, but no one outside the highest levels of the cult knows what it is or has even the faintest hint of its importance. It's unlikely that anyone examining it would understand its connection to Tiamat or that it's part of a larger assembly. Although it's not stated anywhere, this is a case where spells such as [I]identify[/I] should disclose nothing but the simplest, least revealing info. (The mask is a relic of Tiamat, not a [I]wand of magic missiles[/I].) Furthermore, the cultists will do [U]literally anything[/U] to recover the mask. Kidnapping, torture, mass murder -- No atrocity would be off the table, where regaining the mask is concerned. But they'll also be cagey about it, because they don't want to tip their foes to the importance of the mask. If the characters hang onto it, their lives will be in constant danger. They're not the only ones in Faerun who are really good at strategic stealth insertions and hit and runs. With all the wealth the cult commands, it can send the finest thieves (and assassins) in the multiverse against such foes. When adventurers go "off the rails" (a phrase I use despite serious objections), the DM needs to lay new track to keep the ride progressing smoothly. Steve [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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