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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="DaveDash" data-source="post: 6651565" data-attributes="member: 6786202"><p>According to the Baldurs Gate Campaign Guide (which the HoTDQ designers have clearly read), the Flaming Fist very actively engages in regional military campaigns. In fact, they specifically mention that at any time 3000 of their 6000 members are out campaigning at at time. The Dukes use the fist actively to maintain Baldurs Gate profitable stance in the region.</p><p></p><p>And let me remind you - Rome was a city state - so that means nothing.</p><p></p><p>It's FR cannon that Baldurs Gate like to projects its power, it's ridiculous and highly implausable that it would just sit back and do nothing while sword coast towns are raided, and at least one sacked. The effect on the dukes tax revenue would be profound if this module was written realistically, since trade would effectively grind to a halt in the region and the dukes make a lot of tax revenue from trading caravans coming through Baldurs Gate.</p><p></p><p>The fact that a bunch of 1st level characters can discover what is going on pretty easily strains disbelief to think that the Dukes cannot. The fact the entire region just acts passively and statically defies belief as well. </p><p>Refugees flooding into Baldurs Gate would put pressure on the already strained relationships between the outer city and inner city proper, and refugees flooding into other towns in the region would also strain their own cities.</p><p></p><p>The Mafia does not sack entire towns so the comparison is invalid. These are more like viking raids. I'm pretty sure a ducal Lord in the medieval times would do is utmost to track down viking raiders who had sacked towns in his sphere of influence and return all that wealth immediately to him. Lets not forget (the module seems to) that Dragons were involved here as well, so people are going to be taking this seriously. </p><p></p><p>It's utterly ridiculous that the cult decide to slowly head along well traveled roads with caravans packed to the roof filled with loot, especially in a world where magic and divinitation is so readily available. One "Find the Path" or "Locate Object" spell would immediately track them down, and the Dukes would get their grubby hands on a lot of wealth - pitifully protected.</p><p>At the very least anyone with the least bit of sense would be moving all this loot by boat.</p><p></p><p>The whole premise of this part of the story is stupid. We already know where they're going, we should be stopping them. But we have yet another vague and pointless "Go here and find out what's going on" mission.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6651565, member: 6786202"] According to the Baldurs Gate Campaign Guide (which the HoTDQ designers have clearly read), the Flaming Fist very actively engages in regional military campaigns. In fact, they specifically mention that at any time 3000 of their 6000 members are out campaigning at at time. The Dukes use the fist actively to maintain Baldurs Gate profitable stance in the region. And let me remind you - Rome was a city state - so that means nothing. It's FR cannon that Baldurs Gate like to projects its power, it's ridiculous and highly implausable that it would just sit back and do nothing while sword coast towns are raided, and at least one sacked. The effect on the dukes tax revenue would be profound if this module was written realistically, since trade would effectively grind to a halt in the region and the dukes make a lot of tax revenue from trading caravans coming through Baldurs Gate. The fact that a bunch of 1st level characters can discover what is going on pretty easily strains disbelief to think that the Dukes cannot. The fact the entire region just acts passively and statically defies belief as well. Refugees flooding into Baldurs Gate would put pressure on the already strained relationships between the outer city and inner city proper, and refugees flooding into other towns in the region would also strain their own cities. The Mafia does not sack entire towns so the comparison is invalid. These are more like viking raids. I'm pretty sure a ducal Lord in the medieval times would do is utmost to track down viking raiders who had sacked towns in his sphere of influence and return all that wealth immediately to him. Lets not forget (the module seems to) that Dragons were involved here as well, so people are going to be taking this seriously. It's utterly ridiculous that the cult decide to slowly head along well traveled roads with caravans packed to the roof filled with loot, especially in a world where magic and divinitation is so readily available. One "Find the Path" or "Locate Object" spell would immediately track them down, and the Dukes would get their grubby hands on a lot of wealth - pitifully protected. At the very least anyone with the least bit of sense would be moving all this loot by boat. The whole premise of this part of the story is stupid. We already know where they're going, we should be stopping them. But we have yet another vague and pointless "Go here and find out what's going on" mission. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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