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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6685416" data-attributes="member: 6702445"><p><strong>Carnath Roadhouse</strong></p><p></p><p>Be ready in case your players decided to do what mine did: once they found out where the supply convoy was headed, they bought horses and rode on ahead to Carnath Roadhouse. They figured they would be able to see whoever came to collect the treasure, so they staked the place out. They eventually went in and talked to Bog Luck, passing themselves off as "extra guards hired by Frulam Mondath to guard the treasure." On the day the convoy arrived, they found an excuse to go out hunting so that they wouldn't be there when the wagons arrived (they were worried about being spotted by cultists from the Baldur's-Gate-to-Waterdeep caravan). They watched the roadhouse from a distance, but they didn't see where the treasure was stowed.</p><p></p><p>Since none of my PCs had the background that wants revenge on Bog Luck, I changed his characterization somewhat. Up to this point, they have been dealing with committed and fanatical believers in the return of Tiamat. I made Bog Luck someone who isn't actually a member of the cult, just willing to store some crates in exchange for a bit of extra money. He knows Dralmorrer Borngray, who sends him periodic payments by messenger. Beyond that, all he knows is that he locks the cult's crates up in the strongroom and eventually they disappear. </p><p></p><p>I also stressed that the lizardfolk were little better than slaves, which made the players feel a bit bad about slaughtering most of them on sight as soon as they came to collect the crates. I hope that will encourage them to remember that combat shouldn't be the go-to solution for every situation. They kept two alive (Snapjaw and another that I named Greentail) for questioning.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6685416, member: 6702445"] [b]Carnath Roadhouse[/b] Be ready in case your players decided to do what mine did: once they found out where the supply convoy was headed, they bought horses and rode on ahead to Carnath Roadhouse. They figured they would be able to see whoever came to collect the treasure, so they staked the place out. They eventually went in and talked to Bog Luck, passing themselves off as "extra guards hired by Frulam Mondath to guard the treasure." On the day the convoy arrived, they found an excuse to go out hunting so that they wouldn't be there when the wagons arrived (they were worried about being spotted by cultists from the Baldur's-Gate-to-Waterdeep caravan). They watched the roadhouse from a distance, but they didn't see where the treasure was stowed. Since none of my PCs had the background that wants revenge on Bog Luck, I changed his characterization somewhat. Up to this point, they have been dealing with committed and fanatical believers in the return of Tiamat. I made Bog Luck someone who isn't actually a member of the cult, just willing to store some crates in exchange for a bit of extra money. He knows Dralmorrer Borngray, who sends him periodic payments by messenger. Beyond that, all he knows is that he locks the cult's crates up in the strongroom and eventually they disappear. I also stressed that the lizardfolk were little better than slaves, which made the players feel a bit bad about slaughtering most of them on sight as soon as they came to collect the crates. I hope that will encourage them to remember that combat shouldn't be the go-to solution for every situation. They kept two alive (Snapjaw and another that I named Greentail) for questioning. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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