Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 6696489" data-attributes="member: 54629"><p>That certainly won't be hard to do, considering that DDEX1-1 is from the Tyranny of Dragons AL season.</p><p></p><p>Perhaps they find a note about taking the loot through the crypt, and so the PCs actually go and investigate that on their own, rather than having someone come and ask them to look into it. That would certainly give the players some more agency in that respect.</p><p></p><p>I don't want to give too much away about the roadhouse and Castle Naerytar, though. I'll leave that for them to find out about when they get to Waterdeep.</p><p></p><p>Indeed. That's why I'm not sure how feasible an idea it is.</p><p></p><p>Yes, that could do. Perhaps I could have Leosin ride with them from Greenest, rather than leave ahead of them. Still ... I'm not sure what kind of undead I'd use or why. I could have a bunch of wraiths attack them randomly, I suppose.</p><p></p><p></p><p>Anyway, I'm kind of liking where I'm going with this:</p><p></p><p>1) Greenest to Elturel: Perhaps Leosin leaves one of his acolytes behind in Greenest, and the PCs travel to Elturel with them. If they go straight across the Greenfields, rather than taking the long way around via Berdusk and Scornubel, then maybe they stumble into some old barrow mounds and get attacked by some wraiths ... and the NPC can suggest they ride fast for the borders of Elturgard in order to be safe. I can do a little wilderness chase scene or something, although wraiths probably can't move as fast as horses. I'll have to check on that.</p><p></p><p>2) Elturel: I *might* run the "Lightning Spell" mission in a tavern here. Otherwise I'll just have them meet up with Leosin and Ontharr. They can get into some physical rough and tumble with Ontharr before they get down to business.</p><p></p><p>3) Elturel to Baldur's Gate: They can maybe join up with a small caravan heading along the road that runs parallel to the river. I can run some of the vignettes like Fungus Humongous and maybe Payback - with the Harper agent they rescue becoming their main contact in the Gate, during their stay there.</p><p></p><p>4) Baldur's Gate: I can run the "Dragon Egg" and "Secret Prison" missions in the Outer City. Instead of the Welcomers, the bandits in the former can be members of the Guild, while I can replace the Black Fists in the latter with renegade Flaming Fist soldiers. I'm pondering maybe also adapting DDEX2-10 Cloaks and Shadows and having the assassin Little Wing working for the Cult of the Dragon instead of the Cult of the Howling Hatred. I can have him frame the PCs so that the Watch/Flaming Fists are after them, and then they can find some evidence that points them towards the "Xandria's Crypt" mission, where they discover the teleportation circle. Perhaps there are some notes in there indicating that the loot has been transported to Waterdeep.</p><p></p><p>5) Baldur's Gate to Waterdeep: The PCs will then need to get in touch with a faction contact and see if they can get access to another teleportation circle so they can keep on the cultists' trail. Once in Waterdeep, I can have them find out that the cultists have joined up with the roadwork caravan.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6696489, member: 54629"] That certainly won't be hard to do, considering that DDEX1-1 is from the Tyranny of Dragons AL season. Perhaps they find a note about taking the loot through the crypt, and so the PCs actually go and investigate that on their own, rather than having someone come and ask them to look into it. That would certainly give the players some more agency in that respect. I don't want to give too much away about the roadhouse and Castle Naerytar, though. I'll leave that for them to find out about when they get to Waterdeep. Indeed. That's why I'm not sure how feasible an idea it is. Yes, that could do. Perhaps I could have Leosin ride with them from Greenest, rather than leave ahead of them. Still ... I'm not sure what kind of undead I'd use or why. I could have a bunch of wraiths attack them randomly, I suppose. Anyway, I'm kind of liking where I'm going with this: 1) Greenest to Elturel: Perhaps Leosin leaves one of his acolytes behind in Greenest, and the PCs travel to Elturel with them. If they go straight across the Greenfields, rather than taking the long way around via Berdusk and Scornubel, then maybe they stumble into some old barrow mounds and get attacked by some wraiths ... and the NPC can suggest they ride fast for the borders of Elturgard in order to be safe. I can do a little wilderness chase scene or something, although wraiths probably can't move as fast as horses. I'll have to check on that. 2) Elturel: I *might* run the "Lightning Spell" mission in a tavern here. Otherwise I'll just have them meet up with Leosin and Ontharr. They can get into some physical rough and tumble with Ontharr before they get down to business. 3) Elturel to Baldur's Gate: They can maybe join up with a small caravan heading along the road that runs parallel to the river. I can run some of the vignettes like Fungus Humongous and maybe Payback - with the Harper agent they rescue becoming their main contact in the Gate, during their stay there. 4) Baldur's Gate: I can run the "Dragon Egg" and "Secret Prison" missions in the Outer City. Instead of the Welcomers, the bandits in the former can be members of the Guild, while I can replace the Black Fists in the latter with renegade Flaming Fist soldiers. I'm pondering maybe also adapting DDEX2-10 Cloaks and Shadows and having the assassin Little Wing working for the Cult of the Dragon instead of the Cult of the Howling Hatred. I can have him frame the PCs so that the Watch/Flaming Fists are after them, and then they can find some evidence that points them towards the "Xandria's Crypt" mission, where they discover the teleportation circle. Perhaps there are some notes in there indicating that the loot has been transported to Waterdeep. 5) Baldur's Gate to Waterdeep: The PCs will then need to get in touch with a faction contact and see if they can get access to another teleportation circle so they can keep on the cultists' trail. Once in Waterdeep, I can have them find out that the cultists have joined up with the roadwork caravan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
Top