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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6700630" data-attributes="member: 54629"><p>Indeed. I'm going to let them do a bit of exploring on their own and also run one or two self-contained mini-adventures.</p><p></p><p>This too.</p><p></p><p>I've seen that before. I don't think I'll do that simply because I don't think it makes sense in the context of my campaign.</p><p></p><p>Who is Aravax Foxtraveler?</p><p></p><p>Yeah, that makes sense. I might also have that Selebon guy make mention of the fact that someone hidden in a palanquin (but with a husky female voice) placed an order for three wagons and paid in cash. I got that from a play-by-post I found. That could be a good clue. I don't think I want the PCs to actually see Rezmir's palanquin themselves - like the adventure suggests - because I think they'd be inclined to get a bit trigger-happy. It's a common enough theme to have the BBEG always be one tantalizing step ahead of the protagonists right until the very end, after all.</p><p></p><p>I decided I'd go ahead with it after all.</p><p></p><p>Last session, my players voted to take the scenic route to Elturel. I had some griffons attack their horses on the Uldoon Trail a day out from Greenest. And then when they were almost to Berdusk, they encounterd one of that city's patrols coming the other way - in the Episode 2 setup, the young monk Nesim mentions that one of his brothers went to Berdusk to seek help but that it would be many days before any help arrived. I think the adventure assumes that most PC groups will head due north across the Greenfields, but since my players were heading towards Berdusk, I figured it made sense to let them see that someone was indeed coming to help.</p><p></p><p>I used my <em>Forgotten Realms Adventures</em> and <em>Volo's Guide to the Sword Coast</em> books to flesh out Berdusk and Scornubel a bit. The PCs took a barge down the Chionthar. I had them get attacked by gnolls in the night on a stretch of river that drew close to the Reaching Wood (the 4e FRCG mentions that the paladins of Elturgard barricaded the Reaching Wood, with the end result being that the resident gnolls slaughtered or enslaved all the other races within its confines, including the local elves).</p><p></p><p>The party only just docked in Elturel when we finished last session.</p><p></p><p>One thing I'm thinking of doing is including a member of the Emerald Enclave (possibly Delaan Winterhound himself) in the meeting with Ontharr and Leosin so the druid PC can have the opportunity to join that organization early on instead of having to wait until much, much later. I'm also thinking of letting the PCs meet Ulder Ravengard while in Baldur's Gate and have him extend an invitation to join the Lords' Alliance.</p><p></p><p>I kind of have a feel for which faction would best fit which PC already:</p><p>LG Noble Fighter: Lords' Alliance</p><p>LG Dwarf Wizard: Harpers</p><p>CG Elf Rogue: Harpers</p><p>N Goliath Druid: Emerald Enclave</p></blockquote><p></p>
[QUOTE="pukunui, post: 6700630, member: 54629"] Indeed. I'm going to let them do a bit of exploring on their own and also run one or two self-contained mini-adventures. This too. I've seen that before. I don't think I'll do that simply because I don't think it makes sense in the context of my campaign. Who is Aravax Foxtraveler? Yeah, that makes sense. I might also have that Selebon guy make mention of the fact that someone hidden in a palanquin (but with a husky female voice) placed an order for three wagons and paid in cash. I got that from a play-by-post I found. That could be a good clue. I don't think I want the PCs to actually see Rezmir's palanquin themselves - like the adventure suggests - because I think they'd be inclined to get a bit trigger-happy. It's a common enough theme to have the BBEG always be one tantalizing step ahead of the protagonists right until the very end, after all. I decided I'd go ahead with it after all. Last session, my players voted to take the scenic route to Elturel. I had some griffons attack their horses on the Uldoon Trail a day out from Greenest. And then when they were almost to Berdusk, they encounterd one of that city's patrols coming the other way - in the Episode 2 setup, the young monk Nesim mentions that one of his brothers went to Berdusk to seek help but that it would be many days before any help arrived. I think the adventure assumes that most PC groups will head due north across the Greenfields, but since my players were heading towards Berdusk, I figured it made sense to let them see that someone was indeed coming to help. I used my [I]Forgotten Realms Adventures[/I] and [I]Volo's Guide to the Sword Coast[/I] books to flesh out Berdusk and Scornubel a bit. The PCs took a barge down the Chionthar. I had them get attacked by gnolls in the night on a stretch of river that drew close to the Reaching Wood (the 4e FRCG mentions that the paladins of Elturgard barricaded the Reaching Wood, with the end result being that the resident gnolls slaughtered or enslaved all the other races within its confines, including the local elves). The party only just docked in Elturel when we finished last session. One thing I'm thinking of doing is including a member of the Emerald Enclave (possibly Delaan Winterhound himself) in the meeting with Ontharr and Leosin so the druid PC can have the opportunity to join that organization early on instead of having to wait until much, much later. I'm also thinking of letting the PCs meet Ulder Ravengard while in Baldur's Gate and have him extend an invitation to join the Lords' Alliance. I kind of have a feel for which faction would best fit which PC already: LG Noble Fighter: Lords' Alliance LG Dwarf Wizard: Harpers CG Elf Rogue: Harpers N Goliath Druid: Emerald Enclave [/QUOTE]
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