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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6730130" data-attributes="member: 6702445"><p><strong>Castle Naerytar</strong></p><p></p><p>There are a LOT of rooms to keep track of here. I recommend a DM "cheat sheet" that gives you an overview of the place. The one I found and used seems to have vanished from the net,* but <a href="http://rollenspiel.taysal.net/wp-content/uploads/castle-naerytar-tag.jpg" target="_blank">this</a> and <a href="http://rollenspiel.taysal.net/wp-content/uploads/castle-naerytar-nacht.jpg" target="_blank">this</a> should work well if you read enough German to know that <em>Tag</em> is day and <em>Nacht</em> is night.</p><p></p><p>[ATTACH]71312[/ATTACH]</p><p></p><p>[ATTACH]71313[/ATTACH]</p><p></p><p>If I were to run this again, I'd make sure to have names and roleplaying notes for a couple of the cultists apart from the leaders. It seems likely players will want to infiltrate, as mine did, and that means they'll be interacting with cultists while there.</p><p></p><p>The other main thing is to make sure the players know this isn't the final destination for the treasure. If they don't investigate on their own, let them see crates being taken downstairs or have one of the cultists or lizardmen mention that the crates go downstairs and don't come back up.</p><p></p><p>*EDIT: Found it thanks to the Wayback Machine: </p><p>[ATTACH]71310[/ATTACH]</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6730130, member: 6702445"] [B]Castle Naerytar[/B] There are a LOT of rooms to keep track of here. I recommend a DM "cheat sheet" that gives you an overview of the place. The one I found and used seems to have vanished from the net,* but [URL="http://rollenspiel.taysal.net/wp-content/uploads/castle-naerytar-tag.jpg"]this[/URL] and [URL="http://rollenspiel.taysal.net/wp-content/uploads/castle-naerytar-nacht.jpg"]this[/URL] should work well if you read enough German to know that [I]Tag[/I] is day and [I]Nacht[/I] is night. [ATTACH=CONFIG]71312._xfImport[/ATTACH] [ATTACH=CONFIG]71313._xfImport[/ATTACH] If I were to run this again, I'd make sure to have names and roleplaying notes for a couple of the cultists apart from the leaders. It seems likely players will want to infiltrate, as mine did, and that means they'll be interacting with cultists while there. The other main thing is to make sure the players know this isn't the final destination for the treasure. If they don't investigate on their own, let them see crates being taken downstairs or have one of the cultists or lizardmen mention that the crates go downstairs and don't come back up. *EDIT: Found it thanks to the Wayback Machine: [ATTACH=CONFIG]71310._xfImport[/ATTACH] [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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