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*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6735167" data-attributes="member: 54629"><p>Hmm. Good point. I wonder if maybe I shouldn't risk messing with the cult's plan - just keep it as being the overland route - and give the PCs the opportunity to find this out without letting the cult know they've done that. Then maybe I can have Mondath show up as a sort of rogue agent hellbent on revenge. And maybe with her dying breath, she'll warn them that the cult won't stop until they're dead - hinting that they should spend the rest of their time in the Gate lying low.</p><p></p><p>EDIT: I think the reason I'm struggling a bit here is because this is very much an intrigue style scenario, and I'm not that good at doing intrigue. The PC wants to get some information from the cult (namely, whether the stolen treasure will be leaving Baldur's Gate by land or by sea), and he needs to do it stealthily so they don't know he's on to them ... but, at the same time, the cult is already aware that the PCs are on to them, because Mondath managed to escape the dragon hatchery.</p><p></p><p>Perhaps what I need to do is have Mondath attack first, before the PC can follow through with his plan - her job is to find them and take them out *before* they can find out how the loot is leaving Baldur's Gate. Once she's dead, perhaps she has some clues on her person that will lead them to a cult hideout in the city somewhere. And then the "Cult Infiltrator" PC can work his magic, while the others wait nearby, ready to help if he sends them a signal.</p><p></p><p>That doesn't really solve the ultimate problem of the PCs finding out where the cult loot is going without letting the cult know they've found out. The trouble is that I can't know ahead of time whether the PC infiltrator will get caught or not. I can't tell him that the loot is going by sea, because if he manages to get that info and get out without being caught, then the info he's got is wrong ... but if I tell him that the loot is going by land but his cover ends up getting blown, it doesn't seem plausible to me that the cult would stick to the land route, knowing that someone else knows.</p><p></p><p>I'm undoubtedly overthinking it, but I want it to be plausible, you know?</p></blockquote><p></p>
[QUOTE="pukunui, post: 6735167, member: 54629"] Hmm. Good point. I wonder if maybe I shouldn't risk messing with the cult's plan - just keep it as being the overland route - and give the PCs the opportunity to find this out without letting the cult know they've done that. Then maybe I can have Mondath show up as a sort of rogue agent hellbent on revenge. And maybe with her dying breath, she'll warn them that the cult won't stop until they're dead - hinting that they should spend the rest of their time in the Gate lying low. EDIT: I think the reason I'm struggling a bit here is because this is very much an intrigue style scenario, and I'm not that good at doing intrigue. The PC wants to get some information from the cult (namely, whether the stolen treasure will be leaving Baldur's Gate by land or by sea), and he needs to do it stealthily so they don't know he's on to them ... but, at the same time, the cult is already aware that the PCs are on to them, because Mondath managed to escape the dragon hatchery. Perhaps what I need to do is have Mondath attack first, before the PC can follow through with his plan - her job is to find them and take them out *before* they can find out how the loot is leaving Baldur's Gate. Once she's dead, perhaps she has some clues on her person that will lead them to a cult hideout in the city somewhere. And then the "Cult Infiltrator" PC can work his magic, while the others wait nearby, ready to help if he sends them a signal. That doesn't really solve the ultimate problem of the PCs finding out where the cult loot is going without letting the cult know they've found out. The trouble is that I can't know ahead of time whether the PC infiltrator will get caught or not. I can't tell him that the loot is going by sea, because if he manages to get that info and get out without being caught, then the info he's got is wrong ... but if I tell him that the loot is going by land but his cover ends up getting blown, it doesn't seem plausible to me that the cult would stick to the land route, knowing that someone else knows. I'm undoubtedly overthinking it, but I want it to be plausible, you know? [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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