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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6788220" data-attributes="member: 54629"><p>Here's what my timeline for the journey currently looks like, although I might still shuffle things around as we go along.</p><p></p><p><strong>TIMELINE</strong></p><p>Day 1: Leave Baldur's Gate</p><p>Day 2: <strong>Recognized!</strong></p><p>Day 3:</p><p>Day 4: </p><p>Day 5: <strong>Stranded</strong></p><p>Day 6: </p><p>Day 7: Rest Day</p><p>Day 8: </p><p>Day 9: Storms</p><p>Day 10: Storms</p><p>Day 11: <strong>Fungus Humongous</strong> / <strong>No Room at the Inn</strong></p><p>Day 12: </p><p>Day 13: Arrive Trollclaw Ford</p><p>Day 14: Rest Day</p><p>Day 15: Leave Trollclaw Ford / <strong>Contraband</strong></p><p>Day 16: </p><p>Day 17: </p><p>Day 18:</p><p>Day 19: </p><p>Day 20: </p><p>Day 21: Rest Day / <strong>Bane of the Mountains</strong></p><p>Day 22:</p><p>Day 23: Arrive Dragonspear Castle</p><p>Day 24:</p><p>Day 25: <strong>Animal Abuse</strong></p><p>Day 26:</p><p>Day 27: </p><p>Day 28: Rest Day / <strong>The Golden Stag</strong></p><p>Day 29:</p><p>Day 30:</p><p>Day 31:</p><p>Day 32: <strong>Spider Woods</strong></p><p>Day 33: </p><p>Day 34: Arrive at the Way Inn</p><p>Day 35: Rest Day</p><p>Day 36: Leave the Way Inn</p><p>Day 37: <strong>Payback</strong></p><p>Day 38: Arrive Liam's Hold</p><p>Day 39: Arrive Gillian's Hill</p><p>Day 40: Arrive Daggerford</p><p>Day 41: Rest Day</p><p>Day 42: Leave Daggerford</p><p>Day 43: <strong>Unwanted Attention</strong></p><p>Day 44: Autumnal Equinox</p><p>Day 45: <strong>Who's Your Friend?</strong></p><p>Day 46:</p><p>Day 47: <strong>Murder Most Foul</strong></p><p>Day 48: Rest Day</p><p>Day 49:</p><p>Day 50: Arrive Waterdeep</p><p></p><p></p><p><strong>Recognized!</strong></p><p>When fleshing out my cultists, I came up with a tiefling dragonwing named Barakas. He's the one who recognized two of the PCs, although nothing has come of it yet. I'm still debating whether to have him try something himself or get some of the other, as yet unnamed cultists to do something for him. And I'm not sure what to have him do. Poison? Assassination? What?</p><p></p><p><strong>Stranded</strong></p><p>I set this up such that the caravan was just coming around a bend when they could hear the sounds of fighting. The caravan master (Edhelri Lewel) called a halt and asked for volunteers to go and investigate. Of course, only the PCs volunteered. One of them asked if they could take Orvustia along to give her some experience, though.</p><p></p><p>I had two wagons stranded in the road, rather than one, and in addition to the dead horses, I mentioned that the drivers and one guard were dead too. The hobgoblins were hiding in rocks on either side of the road, and both sides were taking potshots at each other. I had four hobbos and two worgs on one side, and two hobbos, two worgs, and the hobgoblin captain on the other side.</p><p></p><p><strong>Fungus Humongous</strong></p><p>I'm running this as-is, with the addition that the caravan will reach the last inn south of the Trollclaws that night, and there will, of course, be ...</p><p></p><p><strong>No Room at the Inn</strong></p><p>After much indecision, I've decided to replace the four assassins with one female cambion (using <em>alter self</em> to appear human) and three human veterans. If the PCs don't start a fight with the cambion and her entourage, the dwarf NPC Tyjit Skesh will.</p><p></p><p><strong>Contraband</strong></p><p>I'm going to have the "newlyweds" be the cultists who have an accident. I'm thinking I'll have them be near the back, and only one or two of the PCs will be able to stop and help. Depending on who stops to help, I might have the cultists target the NPCs rather than the PCs here.</p><p></p><p><strong>Bane of the Mountains</strong></p><p>As I mentioned above, I'm going to have a flock of perytons attack on a rest day. This will give the PCs a bit more freedom of movement. And I'll have some of the perytons fight NPCs off-screen.</p><p></p><p><strong>Animal Abuse</strong></p><p>I'm going to add a few more people to the caravan when the Coast Way joins the Trade Way near Dragonspear Castle. After a few days, I'll tell the druid that he's noticed one of the new guys is mistreating his animals. Should be interesting.</p><p></p><p><strong>The Golden Stag</strong></p><p>I'd like to turn this into a chase scene, as I've mentioned previously. Will keep you posted on the details.</p><p></p><p><strong>Spider Woods</strong></p><p>I think I'll take [MENTION=6702445]jayoungr[/MENTION]'s advice here and have the PCs' wagons happen to be clumped together when the ettercaps and spiders attack here. I'll also have more ettercaps and spiders attacking other parts of the caravan, so that a horse will most likely still need rescuing.</p><p></p><p><strong>Payback</strong></p><p>I'll just run this as written, I think.</p><p></p><p><strong>Unwanted Attention, Who's Your Friend?, Murder Most Foul</strong></p><p>Haven't really given these ones much thought yet.</p><p></p><p>I'm pondering whether or not to include the <strong>High Holy Day</strong> event as well. Might ask Steve if he has any ideas about how to make it more interactive. EDIT: If I do use this, I'll set it on the day of the autumnal equinox, when the followers of Loviatar practice the "Rite of Pain and Purity", which apparently involves <em>"dancing on glass, thorns or barbed-wire while being whipped by higher-level Loviatans"</em>.</p><p></p><p></p><p>Events I'm not planning on using:</p><p>- <strong>Adventuring Life</strong>: Just doesn't seem that interesting to me.</p><p>- <strong>Everything Has a Price</strong>: The only obvious things the PCs have are their cool magic items, and I don't really want to take one of those away in the manner described in the event description.</p><p>- <strong>Roadside Hospitality:</strong> This seems like one that could be fun if it naturally falls together (like it seems to have done for [MENTION=3586]MerricB[/MENTION]'s group) but could also come across as really forced, so I don't think I'll use it.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6788220, member: 54629"] Here's what my timeline for the journey currently looks like, although I might still shuffle things around as we go along. [B]TIMELINE[/B] Day 1: Leave Baldur's Gate Day 2: [B]Recognized![/B] Day 3: Day 4: Day 5: [B]Stranded[/B] Day 6: Day 7: Rest Day Day 8: Day 9: Storms Day 10: Storms Day 11: [B]Fungus Humongous[/B] / [B]No Room at the Inn[/B] Day 12: Day 13: Arrive Trollclaw Ford Day 14: Rest Day Day 15: Leave Trollclaw Ford / [B]Contraband[/B] Day 16: Day 17: Day 18: Day 19: Day 20: Day 21: Rest Day / [B]Bane of the Mountains[/B] Day 22: Day 23: Arrive Dragonspear Castle Day 24: Day 25: [B]Animal Abuse[/B] Day 26: Day 27: Day 28: Rest Day / [B]The Golden Stag[/B] Day 29: Day 30: Day 31: Day 32: [B]Spider Woods[/B] Day 33: Day 34: Arrive at the Way Inn Day 35: Rest Day Day 36: Leave the Way Inn Day 37: [B]Payback[/B] Day 38: Arrive Liam's Hold Day 39: Arrive Gillian's Hill Day 40: Arrive Daggerford Day 41: Rest Day Day 42: Leave Daggerford Day 43: [B]Unwanted Attention[/B] Day 44: Autumnal Equinox Day 45: [B]Who's Your Friend?[/B] Day 46: Day 47: [B]Murder Most Foul[/B] Day 48: Rest Day Day 49: Day 50: Arrive Waterdeep [B]Recognized![/B] When fleshing out my cultists, I came up with a tiefling dragonwing named Barakas. He's the one who recognized two of the PCs, although nothing has come of it yet. I'm still debating whether to have him try something himself or get some of the other, as yet unnamed cultists to do something for him. And I'm not sure what to have him do. Poison? Assassination? What? [B]Stranded[/B] I set this up such that the caravan was just coming around a bend when they could hear the sounds of fighting. The caravan master (Edhelri Lewel) called a halt and asked for volunteers to go and investigate. Of course, only the PCs volunteered. One of them asked if they could take Orvustia along to give her some experience, though. I had two wagons stranded in the road, rather than one, and in addition to the dead horses, I mentioned that the drivers and one guard were dead too. The hobgoblins were hiding in rocks on either side of the road, and both sides were taking potshots at each other. I had four hobbos and two worgs on one side, and two hobbos, two worgs, and the hobgoblin captain on the other side. [B]Fungus Humongous[/B] I'm running this as-is, with the addition that the caravan will reach the last inn south of the Trollclaws that night, and there will, of course, be ... [B]No Room at the Inn[/B] After much indecision, I've decided to replace the four assassins with one female cambion (using [I]alter self[/I] to appear human) and three human veterans. If the PCs don't start a fight with the cambion and her entourage, the dwarf NPC Tyjit Skesh will. [B]Contraband[/B] I'm going to have the "newlyweds" be the cultists who have an accident. I'm thinking I'll have them be near the back, and only one or two of the PCs will be able to stop and help. Depending on who stops to help, I might have the cultists target the NPCs rather than the PCs here. [B]Bane of the Mountains[/B] As I mentioned above, I'm going to have a flock of perytons attack on a rest day. This will give the PCs a bit more freedom of movement. And I'll have some of the perytons fight NPCs off-screen. [B]Animal Abuse[/B] I'm going to add a few more people to the caravan when the Coast Way joins the Trade Way near Dragonspear Castle. After a few days, I'll tell the druid that he's noticed one of the new guys is mistreating his animals. Should be interesting. [B]The Golden Stag[/B] I'd like to turn this into a chase scene, as I've mentioned previously. Will keep you posted on the details. [B]Spider Woods[/B] I think I'll take [MENTION=6702445]jayoungr[/MENTION]'s advice here and have the PCs' wagons happen to be clumped together when the ettercaps and spiders attack here. I'll also have more ettercaps and spiders attacking other parts of the caravan, so that a horse will most likely still need rescuing. [B]Payback[/B] I'll just run this as written, I think. [B]Unwanted Attention, Who's Your Friend?, Murder Most Foul[/B] Haven't really given these ones much thought yet. I'm pondering whether or not to include the [B]High Holy Day[/B] event as well. Might ask Steve if he has any ideas about how to make it more interactive. EDIT: If I do use this, I'll set it on the day of the autumnal equinox, when the followers of Loviatar practice the "Rite of Pain and Purity", which apparently involves [I]"dancing on glass, thorns or barbed-wire while being whipped by higher-level Loviatans"[/I]. Events I'm not planning on using: - [B]Adventuring Life[/B]: Just doesn't seem that interesting to me. - [B]Everything Has a Price[/B]: The only obvious things the PCs have are their cool magic items, and I don't really want to take one of those away in the manner described in the event description. - [B]Roadside Hospitality:[/B] This seems like one that could be fun if it naturally falls together (like it seems to have done for [MENTION=3586]MerricB[/MENTION]'s group) but could also come across as really forced, so I don't think I'll use it. [/QUOTE]
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