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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="GuardianLurker" data-source="post: 6850043" data-attributes="member: 786"><p>Since I had my players coming in from the north (Lost Mines to HotDQ), I revised the entire Greenest(Greenrest?) to Castle Naerytar (i.e. Ep. 4) trek. </p><p></p><p>In the revision, the Waterdeep/Neverwinter road is in *much* worse repair, requiring the caravans (in both directions) to travel with road crew (for any troubles with the road, and relief of existing road crew) and guards (to protect against all the wandering encounters). I then established multiple stopping points, each about a days travel (on the finished road) apart. This means that the caravans frequently have to guard against attacks without having fortifications available.</p><p></p><p>I put the "required" events at the rest stops, with Episode 5 at the last one. Other events got scattered throughout the journey, either at rest stops or as mid-point encounters, as appropriate. I also added one climatic sidequest - the "mysterious" wagon with gargoyle is a cultist transporting the Draakhorn, and when a force of undead (Frost Giant zombie, backed by ogre and dwarf zombies) attack, they make off with it. This let me foreshadow the Draakhorn, and insert a few resources for the Jotunmoot.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6850043, member: 786"] Since I had my players coming in from the north (Lost Mines to HotDQ), I revised the entire Greenest(Greenrest?) to Castle Naerytar (i.e. Ep. 4) trek. In the revision, the Waterdeep/Neverwinter road is in *much* worse repair, requiring the caravans (in both directions) to travel with road crew (for any troubles with the road, and relief of existing road crew) and guards (to protect against all the wandering encounters). I then established multiple stopping points, each about a days travel (on the finished road) apart. This means that the caravans frequently have to guard against attacks without having fortifications available. I put the "required" events at the rest stops, with Episode 5 at the last one. Other events got scattered throughout the journey, either at rest stops or as mid-point encounters, as appropriate. I also added one climatic sidequest - the "mysterious" wagon with gargoyle is a cultist transporting the Draakhorn, and when a force of undead (Frost Giant zombie, backed by ogre and dwarf zombies) attack, they make off with it. This let me foreshadow the Draakhorn, and insert a few resources for the Jotunmoot. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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