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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="pukunui" data-source="post: 6869384" data-attributes="member: 54629"><p>New question: How have others been handling Trepsin the four-armed troll's muddy cape? Is it a one-time thing? He can ignore the first 10 points of fire damage he takes and that's it? Or is it like DR, allowing him to reduce any fire damage he takes by 10 each time he takes fire damage? I'm pretty sure it's meant to be a one-time thing, but I just thought I'd check.</p><p></p><p></p><p>In case anyone is wondering, I had also made a comment to [MENTION=6702445]jayoungr[/MENTION] about the trapped elven armor in the hunting lodge entrance hall. It seems a bit odd to have it there. The cultists must either use the kitchen door or else Talis only sets up the trap when she isn't expecting anyone (except that the text implies that she *is* expecting some other cultists soon, so ...). I will go with the assumption that there is a password that can bypass the trap - so it works more like a <em>glyph of warding</em>.</p><p></p><p>EDIT: Something else worth mentioning that I've just noticed is that the helmed horror in the hunting lodge (p. 65) is stated as having a "Spell Storing" trait. The only monster I can find with such a trait is the shield guardian. I wonder if the authors got the two constructs confused when writing that section. As fun as <em>Evard's black tentacles</em> can be, I think I might just leave it out. What do you guys think?</p></blockquote><p></p>
[QUOTE="pukunui, post: 6869384, member: 54629"] New question: How have others been handling Trepsin the four-armed troll's muddy cape? Is it a one-time thing? He can ignore the first 10 points of fire damage he takes and that's it? Or is it like DR, allowing him to reduce any fire damage he takes by 10 each time he takes fire damage? I'm pretty sure it's meant to be a one-time thing, but I just thought I'd check. In case anyone is wondering, I had also made a comment to [MENTION=6702445]jayoungr[/MENTION] about the trapped elven armor in the hunting lodge entrance hall. It seems a bit odd to have it there. The cultists must either use the kitchen door or else Talis only sets up the trap when she isn't expecting anyone (except that the text implies that she *is* expecting some other cultists soon, so ...). I will go with the assumption that there is a password that can bypass the trap - so it works more like a [I]glyph of warding[/I]. EDIT: Something else worth mentioning that I've just noticed is that the helmed horror in the hunting lodge (p. 65) is stated as having a "Spell Storing" trait. The only monster I can find with such a trait is the shield guardian. I wonder if the authors got the two constructs confused when writing that section. As fun as [I]Evard's black tentacles[/I] can be, I think I might just leave it out. What do you guys think? [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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