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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="robus" data-source="post: 6900967" data-attributes="member: 6801558"><p>I agree Pukunui, the Skyreach Castle is a hodge podge of stuff (as must things are in this adventure - not a lot of internal logic going on).</p><p></p><p>I've changed things based on discussion here (and probably lost). I have Blagothkus being blackmailed by the cultists as they have infiltrated Escarlotta's tomb and are willing to destroy her spirit if he doesn't go along with them.</p><p></p><p>I ditched the vampires and replaced them with an Ice Devil who guards the castle at night.</p><p></p><p>We're preparing for the big final battle (my players have already dealt with Rath Modar thanks to stealthy use of Silence to neutralize him) so I'm coming up with a special treat. They've learned that there's a teleportation ring in Rezmir's quarters (which they've not searched yet) that leads to Escarlotta's crypt. But what they don't know is that the arcane lock I've added to Rezmir's door will signal the Dragonwings in the crypt that the situation has gone south and they should perform the ritual. The PCs will have to battle past a helmed horror in Rezmir's quarters to get to the crypt and stop the ritual. I also plan to have the castle lurch about as Escarlotta's spirit starts to become aware of the threat.</p><p></p><p>The Ice Devil and the rest of the Dragon cultists will probably make an appearance (thanks to the alert) once they think they're safe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Cue battle royale for control of the castle.</p><p></p><p>Hopefully it turns out well.</p></blockquote><p></p>
[QUOTE="robus, post: 6900967, member: 6801558"] I agree Pukunui, the Skyreach Castle is a hodge podge of stuff (as must things are in this adventure - not a lot of internal logic going on). I've changed things based on discussion here (and probably lost). I have Blagothkus being blackmailed by the cultists as they have infiltrated Escarlotta's tomb and are willing to destroy her spirit if he doesn't go along with them. I ditched the vampires and replaced them with an Ice Devil who guards the castle at night. We're preparing for the big final battle (my players have already dealt with Rath Modar thanks to stealthy use of Silence to neutralize him) so I'm coming up with a special treat. They've learned that there's a teleportation ring in Rezmir's quarters (which they've not searched yet) that leads to Escarlotta's crypt. But what they don't know is that the arcane lock I've added to Rezmir's door will signal the Dragonwings in the crypt that the situation has gone south and they should perform the ritual. The PCs will have to battle past a helmed horror in Rezmir's quarters to get to the crypt and stop the ritual. I also plan to have the castle lurch about as Escarlotta's spirit starts to become aware of the threat. The Ice Devil and the rest of the Dragon cultists will probably make an appearance (thanks to the alert) once they think they're safe :) Cue battle royale for control of the castle. Hopefully it turns out well. [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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