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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="Portuguese D. Ace" data-source="post: 7151280" data-attributes="member: 6802678"><p>Hi guys, </p><p> my players yesterday just finished Chapter 6, in a fun and surprisingly almost non-violent way.</p><p></p><p> My PCs infiltrated the Castle posing as cultists and managed to poison the cultists' food with diarrhea-inducing berries juice.</p><p></p><p> They were therefore asked to catalogue and bring part of the hoard down in the basement. There, our wizard left his pseudodragon familiar hiding for Borngrey to speak the password. Then, the same night, they stole a bunch of treasure and managed to sneak into the caves, where they destroyed Pharblex and his bullywugs.</p><p>They also buried them, via magic, making them difficult to find them.</p><p></p><p> Therefore, they left, via Draezir password, going to the hunting lodge.</p><p></p><p></p><p> They didn't bother messing with Borngrey, Azbara Jos or Rezmir: they are still alive and healty. Also, they don't know almost anything about my PCs' infiltration.</p><p></p><p> How should they behave, once they get that some of the treasure has been stolen and some bullywugs, including Pharblex, have disappeared?</p><p></p><p> I would like to have some advice on how should the baddies behave consistently.</p><p></p><p></p><p> Also: Is Naerytar/Hunting Lodge teleportation circle two ways?</p><p> I mean: via Draezir password (or something else) can my PCs go from the Hunting Lodge back to Castle Naerytar?</p><p> I don't think they can, but, I'm asking out of curiosity, and can't find any reference on the sourcebook.</p><p></p><p></p><p> Thank you!</p></blockquote><p></p>
[QUOTE="Portuguese D. Ace, post: 7151280, member: 6802678"] Hi guys, my players yesterday just finished Chapter 6, in a fun and surprisingly almost non-violent way. My PCs infiltrated the Castle posing as cultists and managed to poison the cultists' food with diarrhea-inducing berries juice. They were therefore asked to catalogue and bring part of the hoard down in the basement. There, our wizard left his pseudodragon familiar hiding for Borngrey to speak the password. Then, the same night, they stole a bunch of treasure and managed to sneak into the caves, where they destroyed Pharblex and his bullywugs. They also buried them, via magic, making them difficult to find them. Therefore, they left, via Draezir password, going to the hunting lodge. They didn't bother messing with Borngrey, Azbara Jos or Rezmir: they are still alive and healty. Also, they don't know almost anything about my PCs' infiltration. How should they behave, once they get that some of the treasure has been stolen and some bullywugs, including Pharblex, have disappeared? I would like to have some advice on how should the baddies behave consistently. Also: Is Naerytar/Hunting Lodge teleportation circle two ways? I mean: via Draezir password (or something else) can my PCs go from the Hunting Lodge back to Castle Naerytar? I don't think they can, but, I'm asking out of curiosity, and can't find any reference on the sourcebook. Thank you! [/QUOTE]
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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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