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Enhancing "Hoard of the Dragon Queen" (Practical stuff to try at your table!)
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<blockquote data-quote="Anthony Winter" data-source="post: 7282055" data-attributes="member: 6916765"><p>I have a group that played the introductory module to get to 4th level a few years ago but decided I would nurse them along to get to the end of HOTDQ and beyond.</p><p></p><p>I cobbled together a number of modules and its starting to hang together as a nice lead in to HOTDQ.</p><p></p><p>chapter 1</p><p>1st level: <strong>Amnesia</strong> (DMs Guild)</p><p>In which the explosion at the start was caused by Dragon cultists killing a wild talent psionic child (who was killed by a fireball and all in the meeting at the start were killed). the party were guards, guides and interpreters assisting with the Human/Elf Summit.</p><p></p><p>chapter 2</p><p>2nd level:</p><p>My own version of the bandit cultist camped at an ancient ruin.</p><p>Fighting those bandits left behind to guard the camp.</p><p></p><p>chapter 3</p><p>3rd level: <strong>DDEX1-4_DuesfortheDead</strong> (converted to an arid, hidden catacomb rather than city based)</p><p>Delving underground into the catacombs without a guide to tackle the wizard cultist who was researching on behalf of the cult.</p><p></p><p>chapter 4</p><p>3rd level: <strong>The_Whispering_Hag</strong> (DMs Guild)</p><p>Returning to their village based (Auglathia from chapter 1) They went on a mission to nearby Kabels Hill to go back into the woods where they started (but to a region controlled by Dark Fey and taboo). </p><p></p><p>on the way back they found the three old rogues that they first encountered in karse, Murdered. They recovered the Aranea egg from the hobgoblin murderers.</p><p></p><p>chapter 5</p><p>4th-5th Level: <strong>Trouble_under_Arn_Forest</strong> (DMs guild)</p><p></p><p>chapter 6</p><p>6th Level: <strong>Trouble in Doomspire</strong> (DMs Guild)</p><p>Doomspire has a gate which leads up to an uncharted castle. I am going to have this lead instead to Skyreach castle. and we well take of from there to the end of HOTDQ and on to Rise if tiamat.</p></blockquote><p></p>
[QUOTE="Anthony Winter, post: 7282055, member: 6916765"] I have a group that played the introductory module to get to 4th level a few years ago but decided I would nurse them along to get to the end of HOTDQ and beyond. I cobbled together a number of modules and its starting to hang together as a nice lead in to HOTDQ. chapter 1 1st level: [B]Amnesia[/B] (DMs Guild) In which the explosion at the start was caused by Dragon cultists killing a wild talent psionic child (who was killed by a fireball and all in the meeting at the start were killed). the party were guards, guides and interpreters assisting with the Human/Elf Summit. chapter 2 2nd level: My own version of the bandit cultist camped at an ancient ruin. Fighting those bandits left behind to guard the camp. chapter 3 3rd level: [B]DDEX1-4_DuesfortheDead[/B] (converted to an arid, hidden catacomb rather than city based) Delving underground into the catacombs without a guide to tackle the wizard cultist who was researching on behalf of the cult. chapter 4 3rd level: [B]The_Whispering_Hag[/B] (DMs Guild) Returning to their village based (Auglathia from chapter 1) They went on a mission to nearby Kabels Hill to go back into the woods where they started (but to a region controlled by Dark Fey and taboo). on the way back they found the three old rogues that they first encountered in karse, Murdered. They recovered the Aranea egg from the hobgoblin murderers. chapter 5 4th-5th Level: [B]Trouble_under_Arn_Forest[/B] (DMs guild) chapter 6 6th Level: [B]Trouble in Doomspire[/B] (DMs Guild) Doomspire has a gate which leads up to an uncharted castle. I am going to have this lead instead to Skyreach castle. and we well take of from there to the end of HOTDQ and on to Rise if tiamat. [/QUOTE]
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