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Enhancing "Princes of the Apocalypse" (Practical stuff to try at your table!)
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<blockquote data-quote="Creamsteak" data-source="post: 6684952" data-attributes="member: 552"><p>I'm just working on my own game, but one "enhancement" I'm trying to get across with my in-person game is that I want all the elemental groups to come across as possible allies. I want the Feathergales to come across as pompous but possibly noble allies against villainy. I want the mercenaries out of Rivergard to be a mix of both bandits/pirates and general do-gooders. I want the fire cult's ritual to actually have the potential to remove "other" elemental corruption (like turn a series of storms and quakes into a drought). And the earth monks are stoic and generally neutral, except when they are not. I also put a twist on the paladins at Summit Hall and made it appear that they might be in cahoots with the lich, who is himself a neutral power.</p><p></p><p>I'm also stealing someone else's idea of a fifth cult. That really does strike me as the most obvious way to add something to the game. In my case, I'm thinking of more of a mythos horror cult... the "Elemental Eye" cult. The "Greater" cult. Where the lesser cults have spies and agents in the towns and villages, the Greater Cult of the Elemental Eye has agents and spies inside the lesser cults. I figure the Shoalar, Thermander, Vizann, and one of my player characters would be a good fit for agents of the greater cults. I'm also including the hidden "fifth" boss, the physical incarnation of the elder elemental eye.</p><p></p><p>Of course, part of this is inspired from my player's backgrounds.</p><p></p><p>Note, this is different from my PbP which I termed loosely as a "hack and slash." Different methodology for different groups and kinds of games.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6684952, member: 552"] I'm just working on my own game, but one "enhancement" I'm trying to get across with my in-person game is that I want all the elemental groups to come across as possible allies. I want the Feathergales to come across as pompous but possibly noble allies against villainy. I want the mercenaries out of Rivergard to be a mix of both bandits/pirates and general do-gooders. I want the fire cult's ritual to actually have the potential to remove "other" elemental corruption (like turn a series of storms and quakes into a drought). And the earth monks are stoic and generally neutral, except when they are not. I also put a twist on the paladins at Summit Hall and made it appear that they might be in cahoots with the lich, who is himself a neutral power. I'm also stealing someone else's idea of a fifth cult. That really does strike me as the most obvious way to add something to the game. In my case, I'm thinking of more of a mythos horror cult... the "Elemental Eye" cult. The "Greater" cult. Where the lesser cults have spies and agents in the towns and villages, the Greater Cult of the Elemental Eye has agents and spies inside the lesser cults. I figure the Shoalar, Thermander, Vizann, and one of my player characters would be a good fit for agents of the greater cults. I'm also including the hidden "fifth" boss, the physical incarnation of the elder elemental eye. Of course, part of this is inspired from my player's backgrounds. Note, this is different from my PbP which I termed loosely as a "hack and slash." Different methodology for different groups and kinds of games. [/QUOTE]
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