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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6737722" data-attributes="member: 6702445"><p>Hi, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6737346" target="_blank">discosoc,</a></u></strong></em> and welcome to the thread! (You may also be interested in the <a href="http://www.enworld.org/forum/showthread.php?394128-Enhancing-quot-Hoard-of-the-Dragon-Queen-quot-%28Practical-stuff-to-try-at-your-table!%29" target="_blank">companion thread</a> dedicated to HotDQ.) Thanks for your input!</p><p></p><p>Two points about the vampire encounter at Skyreach Castle. Number one: the biggest reason I kept it is because I have a cleric in my group, and so far there have been <em>exactly zero*</em> undead encounters in the module as written. (I did throw some ogre zombies into the Mere of Dead Men, but that was my addition.) Number two: the encounter is much, much easier if the players took the spear that casts <em>daylight</em> from the hunting lodge. </p><p></p><p>My group found the vampire's daytime resting place, defeated the guardian spawn in 2-3 rounds with the help of the daylight spear, and then (with the spear still burning) destroyed the vampire while it slept. It never had a chance to fight back. They felt awesome for outsmarting it.</p><p></p><p></p><p>I felt just the opposite; it just makes sense to have a magic users' faction, and I am surprised it's not a playable faction in the Adventurer's League. Besides, the council of Waterdeep is all about uniting large numbers of groups with conflicting goals, and this is one group that can be won over fairly early and easily.</p><p></p><p></p><p>*EDIT: I forgot about the specters in Castle Naerytar. They're optional, though, and will only be found if a group explores the place thoroughly. And it's still only one undead encounter for the whole module up to that point.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6737722, member: 6702445"] Hi, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6737346"]discosoc,[/URL][/U][/B][/I] and welcome to the thread! (You may also be interested in the [URL="http://www.enworld.org/forum/showthread.php?394128-Enhancing-quot-Hoard-of-the-Dragon-Queen-quot-%28Practical-stuff-to-try-at-your-table!%29"]companion thread[/URL] dedicated to HotDQ.) Thanks for your input! Two points about the vampire encounter at Skyreach Castle. Number one: the biggest reason I kept it is because I have a cleric in my group, and so far there have been [I]exactly zero*[/I] undead encounters in the module as written. (I did throw some ogre zombies into the Mere of Dead Men, but that was my addition.) Number two: the encounter is much, much easier if the players took the spear that casts [I]daylight[/I] from the hunting lodge. My group found the vampire's daytime resting place, defeated the guardian spawn in 2-3 rounds with the help of the daylight spear, and then (with the spear still burning) destroyed the vampire while it slept. It never had a chance to fight back. They felt awesome for outsmarting it. I felt just the opposite; it just makes sense to have a magic users' faction, and I am surprised it's not a playable faction in the Adventurer's League. Besides, the council of Waterdeep is all about uniting large numbers of groups with conflicting goals, and this is one group that can be won over fairly early and easily. *EDIT: I forgot about the specters in Castle Naerytar. They're optional, though, and will only be found if a group explores the place thoroughly. And it's still only one undead encounter for the whole module up to that point. [/QUOTE]
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