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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="jayoungr" data-source="post: 6879207" data-attributes="member: 6702445"><p>My group has finally restarted this adventure!</p><p></p><p><strong>Neronvain</strong></p><p></p><p>1. I made Neronvain female. This was mostly for the sake of variety--otherwise, there's only one female wyrmspeaker, and she's the first one to be defeated. The illustration is fairly androgynous, so it works either way.</p><p></p><p>2. Be prepared in case the PCs ask what Neronvain did to get him/herself banished. I was caught a little off-guard by the question and quickly improvised that "she" had joined the Eldreth Veluuthra. Since I have an all-human party, that had the benefit of being something they would all agree was bad enough.</p><p></p><p><strong>Council of Waterdeep "2.5"</strong></p><p></p><p>I'm inserting "The Frozen Castle" into <em>Rise of Tiamat</em> right after "Death to the Wyrmspeakers." To facilitate this, I also inserted an extra Council of Waterdeep session. Here's what happened at it:</p><p></p><p>1. Follow-up on defeat of Neronvain and Chuth.</p><p></p><p>2. Introduction of Rian Nightshade. I'm running "Death at the Council," so I said she's sitting in the spot where the aide who committed suicide used to be. I'm hoping that will encourage the party to talk to her when they investigate, so they'll actually find out who she is.</p><p></p><p>3. "Fallen Hero": Cylanestriel, whom the PCs had met on their way to the Tomb of Diderius, reports to the council on her experiences at the Well of Dragons. She has seen Severin the Red, Galvan the Blue, and Rezmir's replacement, a male half-elf whose name she didn't catch. She has also seen the preliminary preparations for raising the Temple of Tiamat (though she didn't realize that's what it was), suggesting that the cult is moving toward the summoning ceremony.</p><p></p><p>4. Follow-up on the Council of Metallic Dragons. This just consisted of stating that the dragons have agreed to join the alliance and that Elia is present as their official representative.</p><p></p><p>5. The Arcane Brotherhood has made a proposal to contact the Red Wizards of Thay and see if they might join the alliance. So far, they are the only ones in favor of the idea.</p><p></p><p>6. I meant to work in "Power of the Cult" by having a representative from the south (Ontharr Frume, maybe) report on how the cult's agents had been demanding tribute from communities like Berdusk and Scornubel. If I have a session 2.75, as seems likely, I'll work it into that meeting.</p><p></p><p><strong>Question: The Cult Strikes Back #2</strong></p><p></p><p>I'm having some trouble trying to figure out where to work in another cult attack. The first one happened on a deserted street when the PCs were completely fresh; I don't want to do that again. The book suggests having it happen when they're tired and depleted of resources, and ideally in a location full of innocent bystanders. I only have three major segments left before the end of the adventure--the Frozen Castle, Xonthal's Tower, and the mission to Thay--and none of them seem like appropriate times to have a cult attack. Plus, the group has learned <em>teleportation circle,</em> so they always travel back that way once they're tired at the end of a mission.</p><p></p><p>I do plan to have a fair amount of time in Waterdeep between each of these episodes, so that could possibly provide the location with innocent bystanders, but just hanging around Waterdeep doesn't usually deplete the party's resources at all. Unless I could work it in with the succubus from "Death at the Council" somehow, maybe? A succubus is only CR 4, so I don't think she'll pose much problem for the party, really. The easiest solution is for her just to disappear when they get too close.</p><p></p><p>Anyone have any ideas?</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6879207, member: 6702445"] My group has finally restarted this adventure! [b]Neronvain[/b] 1. I made Neronvain female. This was mostly for the sake of variety--otherwise, there's only one female wyrmspeaker, and she's the first one to be defeated. The illustration is fairly androgynous, so it works either way. 2. Be prepared in case the PCs ask what Neronvain did to get him/herself banished. I was caught a little off-guard by the question and quickly improvised that "she" had joined the Eldreth Veluuthra. Since I have an all-human party, that had the benefit of being something they would all agree was bad enough. [b]Council of Waterdeep "2.5"[/b] I'm inserting "The Frozen Castle" into [i]Rise of Tiamat[/i] right after "Death to the Wyrmspeakers." To facilitate this, I also inserted an extra Council of Waterdeep session. Here's what happened at it: 1. Follow-up on defeat of Neronvain and Chuth. 2. Introduction of Rian Nightshade. I'm running "Death at the Council," so I said she's sitting in the spot where the aide who committed suicide used to be. I'm hoping that will encourage the party to talk to her when they investigate, so they'll actually find out who she is. 3. "Fallen Hero": Cylanestriel, whom the PCs had met on their way to the Tomb of Diderius, reports to the council on her experiences at the Well of Dragons. She has seen Severin the Red, Galvan the Blue, and Rezmir's replacement, a male half-elf whose name she didn't catch. She has also seen the preliminary preparations for raising the Temple of Tiamat (though she didn't realize that's what it was), suggesting that the cult is moving toward the summoning ceremony. 4. Follow-up on the Council of Metallic Dragons. This just consisted of stating that the dragons have agreed to join the alliance and that Elia is present as their official representative. 5. The Arcane Brotherhood has made a proposal to contact the Red Wizards of Thay and see if they might join the alliance. So far, they are the only ones in favor of the idea. 6. I meant to work in "Power of the Cult" by having a representative from the south (Ontharr Frume, maybe) report on how the cult's agents had been demanding tribute from communities like Berdusk and Scornubel. If I have a session 2.75, as seems likely, I'll work it into that meeting. [b]Question: The Cult Strikes Back #2[/b] I'm having some trouble trying to figure out where to work in another cult attack. The first one happened on a deserted street when the PCs were completely fresh; I don't want to do that again. The book suggests having it happen when they're tired and depleted of resources, and ideally in a location full of innocent bystanders. I only have three major segments left before the end of the adventure--the Frozen Castle, Xonthal's Tower, and the mission to Thay--and none of them seem like appropriate times to have a cult attack. Plus, the group has learned [i]teleportation circle,[/i] so they always travel back that way once they're tired at the end of a mission. I do plan to have a fair amount of time in Waterdeep between each of these episodes, so that could possibly provide the location with innocent bystanders, but just hanging around Waterdeep doesn't usually deplete the party's resources at all. Unless I could work it in with the succubus from "Death at the Council" somehow, maybe? A succubus is only CR 4, so I don't think she'll pose much problem for the party, really. The easiest solution is for her just to disappear when they get too close. Anyone have any ideas? [/QUOTE]
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