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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="GuardianLurker" data-source="post: 6899332" data-attributes="member: 786"><p><strong>Battlling Tiamat - Approaching the Well</strong></p><p></p><p>As the characters and the forces commanded by the factions of the Council of Waterdeep approach the Well of Dragons, they should have no doubt that they are moving deep into enemy territory. The landscape for a hundred miles in all directions is a grim harbinger of what Tiamat's rule would mean for the world.</p><p></p><p></p><p>Chromatic dragons patrol the area by day and night. You can call for DC 12 Intelligence (Nature) or Wisdom (Survival) checks to determine whether the characters find shelter or camouflage themselves in time to avoid a passing dragon. Alternatively, simply ask what precautions the characters are taking against being spotted and judge for yourself whether that will keep them safe. Sticking to wooded areas, following ravines, spending as little time as possible on open ground, and even dressing as cultists are all useful ploys.</p><p></p><p>If the characters travel to the Well of Dragons independent of the Alliance forces, the each Alliance faction will be degraded on level of effectiveness, as flights of chromatic dragons will attack the army's column. The same holds true if the characters follow behind the main column.</p><p></p><p>If the party travels as scouts (or with the main body of the Alliance forces), they will be attacked five times by a flight of chromatic dragons. Each flight may be spotted by a DC 10 Perception check.</p><p></p><p>Flying to the Well of Dragons is problematic. Whether they're on metallic dragons or flying under their own power, the characters will be attacked by those same flights of chromatic dragons long before they reach their destination.</p><p>If the party succeeded in their negotiations with the mettalic dragons, and they wish to fly,</p><ul> <li data-xf-list-type="ul"> if the negotiations were minimally successful (3 friendly, no unfriendly), they will have to fly under their own power.</li> <li data-xf-list-type="ul"> if they managed to end the negotiations with 3 friendly draconic factions, and the remainder neutral or receptive, a young dragon from each friendly faction will volunteer to fly the characters to the Well of Dragons.</li> <li data-xf-list-type="ul"> If they managed to end the negotiations with all the draconic factions friendly to them, one adult bronze dragon, and a young dragon from each of the remaining factions will volunteer.</li> </ul><p></p><p>If the characters manage to drive off 3 flights of chromatic dragons, the attacks will end. To drive off a flight, every dragon in the flight must have been reduced to less than 50% of their hit points, or one-third of the dragons must have been forcibly grounded in some manner.</p><p>[h3]Encounter (Flight of Chromatic Dragons)[/h3]</p><p>[sblock]</p><ul> <li data-xf-list-type="ul"> 1 Adult Black Dragon</li> <li data-xf-list-type="ul"> 1 Adult White Dragon</li> <li data-xf-list-type="ul"> 2 Young Blue Dragons</li> <li data-xf-list-type="ul"> 2 Young Green Dragons</li> <li data-xf-list-type="ul"> 4 Young Red Dragons</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6899332, member: 786"] [b]Battlling Tiamat - Approaching the Well[/b] As the characters and the forces commanded by the factions of the Council of Waterdeep approach the Well of Dragons, they should have no doubt that they are moving deep into enemy territory. The landscape for a hundred miles in all directions is a grim harbinger of what Tiamat's rule would mean for the world. Chromatic dragons patrol the area by day and night. You can call for DC 12 Intelligence (Nature) or Wisdom (Survival) checks to determine whether the characters find shelter or camouflage themselves in time to avoid a passing dragon. Alternatively, simply ask what precautions the characters are taking against being spotted and judge for yourself whether that will keep them safe. Sticking to wooded areas, following ravines, spending as little time as possible on open ground, and even dressing as cultists are all useful ploys. If the characters travel to the Well of Dragons independent of the Alliance forces, the each Alliance faction will be degraded on level of effectiveness, as flights of chromatic dragons will attack the army's column. The same holds true if the characters follow behind the main column. If the party travels as scouts (or with the main body of the Alliance forces), they will be attacked five times by a flight of chromatic dragons. Each flight may be spotted by a DC 10 Perception check. Flying to the Well of Dragons is problematic. Whether they're on metallic dragons or flying under their own power, the characters will be attacked by those same flights of chromatic dragons long before they reach their destination. If the party succeeded in their negotiations with the mettalic dragons, and they wish to fly, [list] [*] if the negotiations were minimally successful (3 friendly, no unfriendly), they will have to fly under their own power. [*] if they managed to end the negotiations with 3 friendly draconic factions, and the remainder neutral or receptive, a young dragon from each friendly faction will volunteer to fly the characters to the Well of Dragons. [*] If they managed to end the negotiations with all the draconic factions friendly to them, one adult bronze dragon, and a young dragon from each of the remaining factions will volunteer. [/list] If the characters manage to drive off 3 flights of chromatic dragons, the attacks will end. To drive off a flight, every dragon in the flight must have been reduced to less than 50% of their hit points, or one-third of the dragons must have been forcibly grounded in some manner. [h3]Encounter (Flight of Chromatic Dragons)[/h3] [sblock] [list] [*] 1 Adult Black Dragon [*] 1 Adult White Dragon [*] 2 Young Blue Dragons [*] 2 Young Green Dragons [*] 4 Young Red Dragons [/list] [/sblock] [/QUOTE]
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