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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="robus" data-source="post: 6926052" data-attributes="member: 6801558"><p><strong>Storm on the voyage to the Sea of moving ice</strong></p><p></p><p>The book has the voyage just be narrated and over and done with but that seems unmemorable, so I'm planning for a storm to hit the ship. This will be a series of events that will be presented narratively giving the PCs a chance to tackle them in whatever way they want (or ignore if they choose - though if they fail too many the ship will probably be wrecked!)</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'">Once the storm hits - DC 15 Passive dexterity check or the ship is now difficult terrain</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'">Ship is heaving: Periodic DC 15 DEX check or be knocked prone.<br /> <br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'"><strong>Man overboard</strong>: throw a rope: DC 20 Strength check, Jump in after periodic DC 15 Constitution check to survive the cold water and waves (or take a level of exhaustion) and contested grapple check to get ahold of the sailor who’s panicking.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'"><strong>Helm is loose</strong>: Take the helm DC 20 WIS and steer the ship DC 15 passive STR (or take a level of exhaustion) or secure the helm DC 20 STR (fail the WIS check and the captain yells at the landlubber for endangering the ship and takes over the helm).<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'"><strong>Sail needs reefing</strong>: DC 20 DEX to catch the loose rope and DC 20 STR to reef the sail or take a level of exhaustion.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'"><strong>Taking on water</strong>: Help with the bilge bump DC 15 passive STR or take a level of exhaustion.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Helvetica'"><strong>Loose cargo</strong>: something heavy (a cannon?) is rolling free on the deck threatening lives and the stability of the ship. DC 20 STR check to secure it. DC 15 DEX check to dodge out of the way or take 2d6 bludgeoning and be knocked prone.</span></li> </ul><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">That's what I have for the moment - open to ideas and improvements <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="font-family: 'Helvetica'"></span></p></blockquote><p></p>
[QUOTE="robus, post: 6926052, member: 6801558"] [b]Storm on the voyage to the Sea of moving ice[/b] The book has the voyage just be narrated and over and done with but that seems unmemorable, so I'm planning for a storm to hit the ship. This will be a series of events that will be presented narratively giving the PCs a chance to tackle them in whatever way they want (or ignore if they choose - though if they fail too many the ship will probably be wrecked!) [LIST] [*][FONT=Helvetica]Once the storm hits - DC 15 Passive dexterity check or the ship is now difficult terrain[/FONT] [*][FONT=Helvetica]Ship is heaving: Periodic DC 15 DEX check or be knocked prone. [/FONT] [*][FONT=Helvetica][B]Man overboard[/B]: throw a rope: DC 20 Strength check, Jump in after periodic DC 15 Constitution check to survive the cold water and waves (or take a level of exhaustion) and contested grapple check to get ahold of the sailor who’s panicking. [/FONT] [*][FONT=Helvetica][B]Helm is loose[/B]: Take the helm DC 20 WIS and steer the ship DC 15 passive STR (or take a level of exhaustion) or secure the helm DC 20 STR (fail the WIS check and the captain yells at the landlubber for endangering the ship and takes over the helm). [/FONT] [*][FONT=Helvetica][B]Sail needs reefing[/B]: DC 20 DEX to catch the loose rope and DC 20 STR to reef the sail or take a level of exhaustion. [/FONT] [*][FONT=Helvetica][B]Taking on water[/B]: Help with the bilge bump DC 15 passive STR or take a level of exhaustion. [/FONT] [*][FONT=Helvetica][B]Loose cargo[/B]: something heavy (a cannon?) is rolling free on the deck threatening lives and the stability of the ship. DC 20 STR check to secure it. DC 15 DEX check to dodge out of the way or take 2d6 bludgeoning and be knocked prone.[/FONT] [/LIST] [FONT=Helvetica] That's what I have for the moment - open to ideas and improvements :) [/FONT] [FONT=Helvetica][/FONT] [/QUOTE]
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