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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="V0RTEX" data-source="post: 7001116" data-attributes="member: 74261"><p>Don't be afraid to up the ante on this encounter. The whole point of this encounter is to remind the PCs that they are up against a formidable force. Add in additional foes, gate in extra Yugaloths as needed. Use their teleportation and telepathy to direct the black Dragons attacks, even if they try to flee. If the PC's have the Black Dragon Mask or any other powerful asset, try to steal it back at this point. At this level, even a TPK can be reversed by they parties allies raising them. A PC death or two will remind the players that the threat is real.</p><p></p><p>In my game Rezmir made a reappearance in this encounter as a reoccurring nemesis. (The players foolishly used her ashes after she self-immolated as the material component to find familiar at Skyreach Castle. The PC's felt pretty smug when a black pseudo-dragon appeared, its acid stinger was very useful to dispatch the trolls in the tomb of Diderius. They didn't feel quite so clever when the first cult attack occurred and the cultists reincarnated the pseudo-dragon back to Rezmir. She got very close to retaking the Black Mask before fleeing, only to return again with Talis on Myklos Glacier as well as on the Black Dragon in the second cult attack). Most of the PC's escaped, including the bearer of the Black Mask, but one was cornered and was slain. That particular player used this as an excuse to switch over to a new character. The dead character was surreptitiously raised and now lurks in the shadows under the cover of his own demise.</p><p></p><p>My point is, not all fights need to be fair. Sometimes a well timed, unfair fight can increase level of drama, particularly is such a broad sweeping and epic campaign.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="V0RTEX, post: 7001116, member: 74261"] Don't be afraid to up the ante on this encounter. The whole point of this encounter is to remind the PCs that they are up against a formidable force. Add in additional foes, gate in extra Yugaloths as needed. Use their teleportation and telepathy to direct the black Dragons attacks, even if they try to flee. If the PC's have the Black Dragon Mask or any other powerful asset, try to steal it back at this point. At this level, even a TPK can be reversed by they parties allies raising them. A PC death or two will remind the players that the threat is real. In my game Rezmir made a reappearance in this encounter as a reoccurring nemesis. (The players foolishly used her ashes after she self-immolated as the material component to find familiar at Skyreach Castle. The PC's felt pretty smug when a black pseudo-dragon appeared, its acid stinger was very useful to dispatch the trolls in the tomb of Diderius. They didn't feel quite so clever when the first cult attack occurred and the cultists reincarnated the pseudo-dragon back to Rezmir. She got very close to retaking the Black Mask before fleeing, only to return again with Talis on Myklos Glacier as well as on the Black Dragon in the second cult attack). Most of the PC's escaped, including the bearer of the Black Mask, but one was cornered and was slain. That particular player used this as an excuse to switch over to a new character. The dead character was surreptitiously raised and now lurks in the shadows under the cover of his own demise. My point is, not all fights need to be fair. Sometimes a well timed, unfair fight can increase level of drama, particularly is such a broad sweeping and epic campaign. Good luck! [/QUOTE]
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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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