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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="3beaner" data-source="post: 7002381" data-attributes="member: 6872251"><p>From my perspective it wasn't tough enough, though talking to the players they felt it was deadly despite nobody dying. The Sorcerer was dropped unconscious along with the NPC mage but no one else died or even came close to dying. The Nycaloth even managed to summon a 2nd one!</p><p></p><p>The wizard had his Blink/Sunbeam on and always made his Blink roll, so he'd scorch something w/ radiant damage then pop out of existence. The Sorcerer and Bard both had Greater Invisibility and basically remained untouched. Which left the Paladin who tanked the Nycaloths with Divine Smites, doing extra damage because they were fiends. The crowd and NPC knights were effective damage sponges. It was a long drawn out battle with a few tense spots but it ended with the dragon flying off and the lone remaining Nycaloth rolling on the ground, incapacitated by Tasha's Hideous Laughter and getting worked by everyone. </p><p></p><p>In hindsight I should have been more ruthless with the Dragon - there was a turn his breath weapon recharged but I didn't use it. The Mezzoloths used Darkness and Cloudkill but otherwise were somewhat ineffective. After the battle ended I lamented that it wasn't deadly enough and all the players reacted like, "What do you mean, it was super deadly!" So I guess difficulty is in the eye of the Beholder.</p><p></p><p>Ultimately I think this encounter serves as concrete proof that the encounter guidelines in the DMG are horribly inaccurate and totally whack and in desperate need of a complete overhaul.</p><p></p><p>[ATTACH]80196[/ATTACH]</p></blockquote><p></p>
[QUOTE="3beaner, post: 7002381, member: 6872251"] From my perspective it wasn't tough enough, though talking to the players they felt it was deadly despite nobody dying. The Sorcerer was dropped unconscious along with the NPC mage but no one else died or even came close to dying. The Nycaloth even managed to summon a 2nd one! The wizard had his Blink/Sunbeam on and always made his Blink roll, so he'd scorch something w/ radiant damage then pop out of existence. The Sorcerer and Bard both had Greater Invisibility and basically remained untouched. Which left the Paladin who tanked the Nycaloths with Divine Smites, doing extra damage because they were fiends. The crowd and NPC knights were effective damage sponges. It was a long drawn out battle with a few tense spots but it ended with the dragon flying off and the lone remaining Nycaloth rolling on the ground, incapacitated by Tasha's Hideous Laughter and getting worked by everyone. In hindsight I should have been more ruthless with the Dragon - there was a turn his breath weapon recharged but I didn't use it. The Mezzoloths used Darkness and Cloudkill but otherwise were somewhat ineffective. After the battle ended I lamented that it wasn't deadly enough and all the players reacted like, "What do you mean, it was super deadly!" So I guess difficulty is in the eye of the Beholder. Ultimately I think this encounter serves as concrete proof that the encounter guidelines in the DMG are horribly inaccurate and totally whack and in desperate need of a complete overhaul. [ATTACH=CONFIG]80196._xfImport[/ATTACH] [/QUOTE]
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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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