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Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
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<blockquote data-quote="Charles Rampant" data-source="post: 7184766" data-attributes="member: 32659"><p>TL;DR: Replacing Iymrith with Klauth for a mixed RoT/SKT campaign?</p><p></p><p>So last night I had my first session of <em>Rise of Tiamat</em>, after we ended <em>Hoard of the Dragon Queen</em> about a month early for various reasons. The first Council of Waterdeep was a monster of a session to prepare for: I must have spent six hours getting everything together. However it was worth it, since the Council went went and the players seemed really engaged with it. It seemed like the combination of narrative freedom (choose your mission) and in-world importance (a council of kings and ambassadors wants to hear what you have to say) gripped them.</p><p></p><p>Having been given three options (Giants, Varram the White, Draakhorn), the party selected <strong>Find Out What The Giants Are Doing</strong> as their first mission, and thus are off to the Eye of the All Father chapter from <em>Storm King's Thunder</em>. I'm pretty happy about this, since I think that the two adventure paths are stronger together, and the players clearly thought it would be really cool to get into the whole Giant side of things. Plus the dungeons in SKT are totally rad.</p><p></p><p>Now, my question here is what to do with Iymrith. <em>Rise of Tiamat</em> already has Blue Dragons in it, and having a Blue Dragon show up who <em>isn't</em> the one that attacked Greenest is rather narratively weak. By contrast, there are no named Red Dragons in the adventure, one of its major omissions. My eyes are drawn to Klauth, not least because he's <em>right there</em> in Storm King's Thunder, and I'm not using him (or his airship) for the campaign otherwise. In addition, Klauth as an arrogant and handsome 'Fire Giant' could be a lot of fun to roleplay. He doesn't have a whole history worked up of trickery and deceit, unlike Iymrith, however; he makes considerably less sense as the criminal mastermind responsible for getting the Giants out of the way for the Cult. Does anyone else have any thoughts? There is the Red Rage of Mintarn as well - Hoondarrh - but that's kind of just moving the deckchairs. The real question is - does replacing Iymrith with a Red Dragon work? </p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7184766, member: 32659"] TL;DR: Replacing Iymrith with Klauth for a mixed RoT/SKT campaign? So last night I had my first session of [i]Rise of Tiamat[/i], after we ended [i]Hoard of the Dragon Queen[/i] about a month early for various reasons. The first Council of Waterdeep was a monster of a session to prepare for: I must have spent six hours getting everything together. However it was worth it, since the Council went went and the players seemed really engaged with it. It seemed like the combination of narrative freedom (choose your mission) and in-world importance (a council of kings and ambassadors wants to hear what you have to say) gripped them. Having been given three options (Giants, Varram the White, Draakhorn), the party selected [b]Find Out What The Giants Are Doing[/b] as their first mission, and thus are off to the Eye of the All Father chapter from [i]Storm King's Thunder[/i]. I'm pretty happy about this, since I think that the two adventure paths are stronger together, and the players clearly thought it would be really cool to get into the whole Giant side of things. Plus the dungeons in SKT are totally rad. Now, my question here is what to do with Iymrith. [i]Rise of Tiamat[/i] already has Blue Dragons in it, and having a Blue Dragon show up who [i]isn't[/i] the one that attacked Greenest is rather narratively weak. By contrast, there are no named Red Dragons in the adventure, one of its major omissions. My eyes are drawn to Klauth, not least because he's [i]right there[/i] in Storm King's Thunder, and I'm not using him (or his airship) for the campaign otherwise. In addition, Klauth as an arrogant and handsome 'Fire Giant' could be a lot of fun to roleplay. He doesn't have a whole history worked up of trickery and deceit, unlike Iymrith, however; he makes considerably less sense as the criminal mastermind responsible for getting the Giants out of the way for the Cult. Does anyone else have any thoughts? There is the Red Rage of Mintarn as well - Hoondarrh - but that's kind of just moving the deckchairs. The real question is - does replacing Iymrith with a Red Dragon work? Sent from my iPad using EN World [/QUOTE]
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