Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anthony Winter" data-source="post: 7527720" data-attributes="member: 6916765"><p>Practical homebrew as a precursor to the dragon council.</p><p>( I hope to flesh this out and get it up on DMs guild at some point)</p><p></p><p>We had a great last few sessions I wanted to share.</p><p>The party had just finished defeating Chuth and driving off Neronvain.</p><p>I had provided a mechanism for how Neronvain and Chuth were getting captives to the well for eventual sacrifice while also swapping out the subservient elf silliness.</p><p></p><p>A group of feral elf worshippers of Malar were always subservient to Chuth as the greatest forest hunter. with the rise of the cult and the arrival of Neronvain they continued to assist with hunting, but also capturing and returning captive wood elves and other fey humanoids. There were evil aligned druids/shamans in the group who had the ability to cast a druid form of teleportation circle. This is a sect of Druids very different and antithetical to the Emerald Enclave. Druidic organisation is a loose web of alliances and relationships rather than a traditional top down hierarchy.</p><p></p><p>Teleportation circles (Ley nodes):</p><p>The druid stone circles found in wild places across the world are on Ley lines of natural power. Druids with sufficient power, knowledge and resources can craft a rune stone which they can activate the stone circle, teleporting all within to another stone circle they also know and hold the rune for. These particular Malarite druids had been transporting captives from a stone circle near Chuth's lair to a stone circle in a rocky outcropping near the well of dragons. Each stone circle can onlybe activated once per day. The stone circle near the well is at the centre of the campground of the evil Uthgardt barbarians that had turned to the Cults cause and were destined to be the skirmishers and shock troops of Tiamat's army.</p><p></p><p>Neronvain's journal also revealed that he had captured adn returned a good young brass dragon to the well. Five good dragons were planned to be the crowning point of hostage sacrifice in the tiamat summoning ritual.</p><p></p><p></p><p>So... upon defeating the druids and finding the stone amulets the party could transport themselves to the middle of the gathering encamped army and </p><p></p><p>So the party could choose right away (or return to the council and be directed) to get a seeming spell to look like either hobgoblins, cultists, barbarians or mercenaries. Then:</p><p>- teleport into the gathering army.</p><p>- bluff, persuade or intimidate their way out of the encamped barbarian horde.</p><p>- make their way through the camped army between the mercenary force and the humanoid/hobgoblin force</p><p>- avoid or masquerade as cultist or devil commanders</p><p>- gain entrance to the slave/sacrifice camp</p><p>- locate the cave half way up the skull gorge and enter the area reserved for high profile/important hostages/sacrifices</p><p>- fight their way past devils and guards</p><p>- release/rescue the five dragons</p><p>- ride them to freedom with a flight of black dragons in pursuit.</p><p></p><p>NB: If the party got in a protracted fight in the middle of the enemy army it was a guaranteed TPK. any PCs that give up or were left on 0HP were quickly restrained and stabilised for eventual sacrifice. Treasure/items were temporarily placed with jailors and the PCs imprisoned in the same complex as the metallic dragons. This turns the adventure into a breakout rather than a rescue - to the same effect. Any dead PCs could easily be replaced from other similarly captured prisoners.</p></blockquote><p></p>
[QUOTE="Anthony Winter, post: 7527720, member: 6916765"] Practical homebrew as a precursor to the dragon council. ( I hope to flesh this out and get it up on DMs guild at some point) We had a great last few sessions I wanted to share. The party had just finished defeating Chuth and driving off Neronvain. I had provided a mechanism for how Neronvain and Chuth were getting captives to the well for eventual sacrifice while also swapping out the subservient elf silliness. A group of feral elf worshippers of Malar were always subservient to Chuth as the greatest forest hunter. with the rise of the cult and the arrival of Neronvain they continued to assist with hunting, but also capturing and returning captive wood elves and other fey humanoids. There were evil aligned druids/shamans in the group who had the ability to cast a druid form of teleportation circle. This is a sect of Druids very different and antithetical to the Emerald Enclave. Druidic organisation is a loose web of alliances and relationships rather than a traditional top down hierarchy. Teleportation circles (Ley nodes): The druid stone circles found in wild places across the world are on Ley lines of natural power. Druids with sufficient power, knowledge and resources can craft a rune stone which they can activate the stone circle, teleporting all within to another stone circle they also know and hold the rune for. These particular Malarite druids had been transporting captives from a stone circle near Chuth's lair to a stone circle in a rocky outcropping near the well of dragons. Each stone circle can onlybe activated once per day. The stone circle near the well is at the centre of the campground of the evil Uthgardt barbarians that had turned to the Cults cause and were destined to be the skirmishers and shock troops of Tiamat's army. Neronvain's journal also revealed that he had captured adn returned a good young brass dragon to the well. Five good dragons were planned to be the crowning point of hostage sacrifice in the tiamat summoning ritual. So... upon defeating the druids and finding the stone amulets the party could transport themselves to the middle of the gathering encamped army and So the party could choose right away (or return to the council and be directed) to get a seeming spell to look like either hobgoblins, cultists, barbarians or mercenaries. Then: - teleport into the gathering army. - bluff, persuade or intimidate their way out of the encamped barbarian horde. - make their way through the camped army between the mercenary force and the humanoid/hobgoblin force - avoid or masquerade as cultist or devil commanders - gain entrance to the slave/sacrifice camp - locate the cave half way up the skull gorge and enter the area reserved for high profile/important hostages/sacrifices - fight their way past devils and guards - release/rescue the five dragons - ride them to freedom with a flight of black dragons in pursuit. NB: If the party got in a protracted fight in the middle of the enemy army it was a guaranteed TPK. any PCs that give up or were left on 0HP were quickly restrained and stabilised for eventual sacrifice. Treasure/items were temporarily placed with jailors and the PCs imprisoned in the same complex as the metallic dragons. This turns the adventure into a breakout rather than a rescue - to the same effect. Any dead PCs could easily be replaced from other similarly captured prisoners. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Rise of Tiamat" (Practical stuff to try at your table!)
Top