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Enhancing Spell Casting With SpellCraft
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<blockquote data-quote="Umbran" data-source="post: 887785" data-attributes="member: 177"><p>It's an opinion, backed by simple logic.</p><p></p><p></p><p></p><p>Oh, I do have a justification. </p><p></p><p>Homogenization of abilities may allow a given character more options on a particular action, but it tends to make any two characters more alike. Under such a system, all spellcasters have access to the exact same set of meta-magic abilities. When any two people can generate the exact same effects, they are more similar to each other - a distinct drop in variety.</p><p></p><p>I feel that making the characters choose which powers they'll have access to makes them more distinctive. If you prefer giving individuals more options of the moment, fine. </p><p></p><p>But, by extension, why don't all the fighters get a similar acess to all the martial feats? And why do rogues have to choose among powers at higher level. Heck, why have character classes at all - giving everyone access to all class abilities with skill checks would increase options, right?</p><p></p><p> <em>Reductio ad absurdum</em>, but it illustrates the point. Even in classless systems, you don't have everyone always having access to all powers for a reason. Your character is supposed to have things he's good at, and things he's not. What he chooses to be able to do helps define him as somethign different than everyone else.</p></blockquote><p></p>
[QUOTE="Umbran, post: 887785, member: 177"] It's an opinion, backed by simple logic. Oh, I do have a justification. Homogenization of abilities may allow a given character more options on a particular action, but it tends to make any two characters more alike. Under such a system, all spellcasters have access to the exact same set of meta-magic abilities. When any two people can generate the exact same effects, they are more similar to each other - a distinct drop in variety. I feel that making the characters choose which powers they'll have access to makes them more distinctive. If you prefer giving individuals more options of the moment, fine. But, by extension, why don't all the fighters get a similar acess to all the martial feats? And why do rogues have to choose among powers at higher level. Heck, why have character classes at all - giving everyone access to all class abilities with skill checks would increase options, right? [i]Reductio ad absurdum[/i], but it illustrates the point. Even in classless systems, you don't have everyone always having access to all powers for a reason. Your character is supposed to have things he's good at, and things he's not. What he chooses to be able to do helps define him as somethign different than everyone else. [/QUOTE]
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Enhancing Spell Casting With SpellCraft
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