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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Prakriti" data-source="post: 6895414" data-attributes="member: 6855149"><p><strong>Reposting from Google Cache after database crash</strong></p><p></p><p>I feel like the whole plot needs a re-write. Here, in a nutshell, is what I would change:</p><p></p><p><strong>Change:</strong></p><p>King Hekaton's disappearance is the cause of the giants' misbehavior, not the breaking of the ordning.</p><p><em>Reason</em>: This change gives players an incentive to rescue King Hekaton, and resolves the plot at the end of the story. If the players want to stop the giant attacks, then they need to find and rescue King Hekaton.</p><p><em>How</em>: Maybe Hekaton was the only thing keeping the ordning together. Maybe he was more of a demi-god (the son of Annam) than a king. Either way, he was a powerful ruler, and without him keeping them in line, the giants don't respect the ordning or the small-folk.</p><p></p><p><strong>Change:</strong></p><p>The giants are actively looking for the characters and want them dead or captured.</p><p><em>Reason</em>: If the giants are just blundering around, attacking small towns and villages, then the characters don't have much incentive to put a stop to things.</p><p><em>How</em>: I got this idea from Serac of Suzail's backstory. He's the son of Artus Cimber, who possesses the Ring of Winter. The Frost Giants are looking for the Ring, which is why they attack Bryn Shander. What if the ring falls into the characters' hands at the start of the adventure? Maybe as they're walking to Bryn Shander (or Goldenfields or Triboar), they come across a dying Serac, who pushes the ring into their hands, asking them to hide and protect it. Now the characters have a powerful artifact in their hands, along with a mystery to unravel.</p><p></p><p><strong>Change:</strong></p><p>The characters get wrapped up in Queen Neri's assassination early on, making it a potent mystery that directly involves them.</p><p><em>Reason</em>: As above, the characters don't have much incentive to put a stop to things if they aren't directly involved.</p><p><em>How</em>: The first thing that comes to mind is having the characters framed for Queen Neri's death. But I also like the idea of tying this in with the change above. What if, instead of the Ring of Winter, the characters somehow receive a sentient ring possessed by the Queen's spirit? Perhaps a loyal retainer was able to trap Queen Neri's soul in a ring and whisk her away before being killed by Kraken Society operatives? Now the characters have an information source (Queen Neri, who doesn't know who attacked her or why, but wants to find out), and the added danger of the Kraken Society, whose thugs are hunting them down.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 6895414, member: 6855149"] [b]Reposting from Google Cache after database crash[/b] I feel like the whole plot needs a re-write. Here, in a nutshell, is what I would change: [B]Change:[/B] King Hekaton's disappearance is the cause of the giants' misbehavior, not the breaking of the ordning. [I]Reason[/I]: This change gives players an incentive to rescue King Hekaton, and resolves the plot at the end of the story. If the players want to stop the giant attacks, then they need to find and rescue King Hekaton. [I]How[/I]: Maybe Hekaton was the only thing keeping the ordning together. Maybe he was more of a demi-god (the son of Annam) than a king. Either way, he was a powerful ruler, and without him keeping them in line, the giants don't respect the ordning or the small-folk. [B]Change:[/B] The giants are actively looking for the characters and want them dead or captured. [I]Reason[/I]: If the giants are just blundering around, attacking small towns and villages, then the characters don't have much incentive to put a stop to things. [I]How[/I]: I got this idea from Serac of Suzail's backstory. He's the son of Artus Cimber, who possesses the Ring of Winter. The Frost Giants are looking for the Ring, which is why they attack Bryn Shander. What if the ring falls into the characters' hands at the start of the adventure? Maybe as they're walking to Bryn Shander (or Goldenfields or Triboar), they come across a dying Serac, who pushes the ring into their hands, asking them to hide and protect it. Now the characters have a powerful artifact in their hands, along with a mystery to unravel. [B]Change:[/B] The characters get wrapped up in Queen Neri's assassination early on, making it a potent mystery that directly involves them. [I]Reason[/I]: As above, the characters don't have much incentive to put a stop to things if they aren't directly involved. [I]How[/I]: The first thing that comes to mind is having the characters framed for Queen Neri's death. But I also like the idea of tying this in with the change above. What if, instead of the Ring of Winter, the characters somehow receive a sentient ring possessed by the Queen's spirit? Perhaps a loyal retainer was able to trap Queen Neri's soul in a ring and whisk her away before being killed by Kraken Society operatives? Now the characters have an information source (Queen Neri, who doesn't know who attacked her or why, but wants to find out), and the added danger of the Kraken Society, whose thugs are hunting them down. [/QUOTE]
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