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*Dungeons & Dragons
Enhancing "Storm King's Thunder"
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<blockquote data-quote="Demetrios1453" data-source="post: 6967593" data-attributes="member: 6801060"><p>So, my players went after the hill giant chief and then went to visit the storm giant court in today's session. It went really well - the party used the female hill giant from the broken tower to pull her husband guard away from the front door (to the bemusement of the other humanoids around, but then again, they have seen a <em>lot</em> of weird stuff since they've been hired on). The half orc in the party persuaded the orcs outside the stedding that he was a new recruit, which allowed him to scout out the place, then nearly blew it when asked why he was headed back out again by saying that he thought he saw humans outside (which put the whole place on alert). Thankfully, he was able to turn this to his advantage by riding along with a goblin scout, killing the goblin and wolf when they met the rest of the party, and then using the rest of the party in the old "fake captives" routine. Taken before Guh's "throne", they managed complete surprise and caused her to fall to the floor (and then, to the level below when she broke through one of the pit coverings), while the sorcerer cast <em>confusion</em> on the remaining hill giants (one of which walked unerringly due north, through the wall, and summarily drowned in the lake beyond). The party was able defeat the remaining hill giants (the goblins wisely scattered and some of the hill giants and ogres ran down to help their incapacitated chief on her bellowing orders), grab all the loot, and escape in the utter chaos they had caused. </p><p></p><p>The storm giant hold was even more interesting. <strong>For anyone running the campaign, make sure that anyone sneaking out of the storm giant start area and up towards the main hall notices the passageway to the kitchen immediately to the left of the stairs they climb.</strong> My group was able to sneak past all the giants (as they were paying attention to the performing princesses) and into that corridor and the kitchen beyond. Then, I had the gathered giant lords, during a break in the princesses' concert, go to the kitchen to get some snacks. This allowed the party to overhear their conversation, which brought up plot points they had missed (mainly that Iymrith, who had been identified by the dragon cultists as the dragon that wrecked the Eye of the All-Father, was an advisor at the storm giant court), as well as bringing up each giant's particular personality quirk for use later on. Allowing the party to overhear this sort of conversation proved to be really helpful in the smooth running of this part of the adventure. </p><p></p><p>After some further exploring (in which my swashbuckler got a very lucky roll by me on the magic item table and got a flame tongue rapier), they found that, since they couldn't traverse the watery passages they would need to sneak past the giants in the reception room again. This time they were caught and taken by the guards to the guest rooms while the princesses "spoke to their sister". Of course they simply decided to dispose of them by ordering the other giant lords to kill them. My players used the info they had overheard to persuade three of the giant lords not to kill them and lead them to Serissa. This rapidly led to the exposure of Iymrith and the sisters. Finally, when Serissa showed the party the coin, my group, having already encountered such coins on the party barge in Yartar, immediately guessed where they needed to go next. She has also mentioned in passing that once her father has been rescued, that she would like the party to go after the remaining rebel giant lords.</p><p></p><p> Next week, they should go and rescue Hekaton, and probably get to work on taking out the remaining giant leaders...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 6967593, member: 6801060"] So, my players went after the hill giant chief and then went to visit the storm giant court in today's session. It went really well - the party used the female hill giant from the broken tower to pull her husband guard away from the front door (to the bemusement of the other humanoids around, but then again, they have seen a [I]lot[/I] of weird stuff since they've been hired on). The half orc in the party persuaded the orcs outside the stedding that he was a new recruit, which allowed him to scout out the place, then nearly blew it when asked why he was headed back out again by saying that he thought he saw humans outside (which put the whole place on alert). Thankfully, he was able to turn this to his advantage by riding along with a goblin scout, killing the goblin and wolf when they met the rest of the party, and then using the rest of the party in the old "fake captives" routine. Taken before Guh's "throne", they managed complete surprise and caused her to fall to the floor (and then, to the level below when she broke through one of the pit coverings), while the sorcerer cast [I]confusion[/I] on the remaining hill giants (one of which walked unerringly due north, through the wall, and summarily drowned in the lake beyond). The party was able defeat the remaining hill giants (the goblins wisely scattered and some of the hill giants and ogres ran down to help their incapacitated chief on her bellowing orders), grab all the loot, and escape in the utter chaos they had caused. The storm giant hold was even more interesting. [B]For anyone running the campaign, make sure that anyone sneaking out of the storm giant start area and up towards the main hall notices the passageway to the kitchen immediately to the left of the stairs they climb.[/B] My group was able to sneak past all the giants (as they were paying attention to the performing princesses) and into that corridor and the kitchen beyond. Then, I had the gathered giant lords, during a break in the princesses' concert, go to the kitchen to get some snacks. This allowed the party to overhear their conversation, which brought up plot points they had missed (mainly that Iymrith, who had been identified by the dragon cultists as the dragon that wrecked the Eye of the All-Father, was an advisor at the storm giant court), as well as bringing up each giant's particular personality quirk for use later on. Allowing the party to overhear this sort of conversation proved to be really helpful in the smooth running of this part of the adventure. After some further exploring (in which my swashbuckler got a very lucky roll by me on the magic item table and got a flame tongue rapier), they found that, since they couldn't traverse the watery passages they would need to sneak past the giants in the reception room again. This time they were caught and taken by the guards to the guest rooms while the princesses "spoke to their sister". Of course they simply decided to dispose of them by ordering the other giant lords to kill them. My players used the info they had overheard to persuade three of the giant lords not to kill them and lead them to Serissa. This rapidly led to the exposure of Iymrith and the sisters. Finally, when Serissa showed the party the coin, my group, having already encountered such coins on the party barge in Yartar, immediately guessed where they needed to go next. She has also mentioned in passing that once her father has been rescued, that she would like the party to go after the remaining rebel giant lords. Next week, they should go and rescue Hekaton, and probably get to work on taking out the remaining giant leaders... [/QUOTE]
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