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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Motorskills" data-source="post: 7003638" data-attributes="member: 15921"><p>I finished Kraken's Gamble yesterday, insane boss fight that took us the entire day. For the upper level we had seven 6th level characters. Even with double the number of kuo-toas they ripped through them, excellent use of a Daylight spell. The barbarian was less enthused by the psychic grey oozes though!</p><p></p><p>The second level took place yesterday, and since we were a couple of players down, including the barbarian, I allowed the remaining five players to start fresh at L7.</p><p></p><p>I didn't run the water flow very well, partly because it isn't explained very well in the blurb (YMMV). But I fudged it and it worked fine for my purposes.</p><p></p><p>The bad guys had Oosith, a Whip on full, and the two Enslaved Merrow. The party's attack plan was flawless... until it all went horribly wrong lol.</p></blockquote><p></p>
[QUOTE="Motorskills, post: 7003638, member: 15921"] I finished Kraken's Gamble yesterday, insane boss fight that took us the entire day. For the upper level we had seven 6th level characters. Even with double the number of kuo-toas they ripped through them, excellent use of a Daylight spell. The barbarian was less enthused by the psychic grey oozes though! The second level took place yesterday, and since we were a couple of players down, including the barbarian, I allowed the remaining five players to start fresh at L7. I didn't run the water flow very well, partly because it isn't explained very well in the blurb (YMMV). But I fudged it and it worked fine for my purposes. The bad guys had Oosith, a Whip on full, and the two Enslaved Merrow. The party's attack plan was flawless... until it all went horribly wrong lol. [/QUOTE]
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Enhancing "Storm King's Thunder"
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