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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Creamsteak" data-source="post: 7024067" data-attributes="member: 552"><p>So I'm running this game here in PbP, but also one IRL game and one Roll20 game. To shake things up for both my groups and myself I've changed some things.</p><p></p><p>One group seems to be really into finding Artus Cimber so I'm veering that way.</p><p></p><p>In the Roll20 group I decided to kinda reverse the module so they're kinda "bad guys" or at least not clearly "good guys" fighting to stop "bad giants." They started off essentially taking part in assassinating the cloud giant in the wizard-hat tower. Somehow they picked up a hill giant follower, so she's acting as my Harshnag for that group, though obviously different. That made it occur to me that perhaps the game would have worked a tiny bit better if each giant faction had a party-aligned NPC to throw at them depending on their path.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 7024067, member: 552"] So I'm running this game here in PbP, but also one IRL game and one Roll20 game. To shake things up for both my groups and myself I've changed some things. One group seems to be really into finding Artus Cimber so I'm veering that way. In the Roll20 group I decided to kinda reverse the module so they're kinda "bad guys" or at least not clearly "good guys" fighting to stop "bad giants." They started off essentially taking part in assassinating the cloud giant in the wizard-hat tower. Somehow they picked up a hill giant follower, so she's acting as my Harshnag for that group, though obviously different. That made it occur to me that perhaps the game would have worked a tiny bit better if each giant faction had a party-aligned NPC to throw at them depending on their path. [/QUOTE]
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