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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Motorskills" data-source="post: 7059961" data-attributes="member: 15921"><p>I had Sildar Hallwinter (sp?), the Lords' Alliance fellow and Friend Of The Party (TM) from LMoP show up in Silverymoon and say how impressed the Alliance was with all the Giant heads that the party had been submitting for bounty value (200 a pop).</p><p></p><p>The party agreed a raise (to 300gp per Giant head), and accepted the offer of "TPK Insurance", 1000gp per head, doesn't include any costs of actual Raise Dead spells etc. The Lords' fronted the money, and the party are paying it down toot sweet.</p><p></p><p>I laid the groundwork for JValeur's <em><strong><a href="http://www.dmsguild.com/product/195320/The-Flying-Misfortune--a-Storm-Kings-Thunder-Adventure?src=also_purchased&filters=0_0_0_0_0_0_0_45482" target="_blank">The Flying Misfortune</a></strong></em>, I'm hoping the party takes Felgolos up on his offer while they are vaguely in the Ascore area, since I want to repeat the name Iymrith to the party again. ("Sadly", the party is already a little familiar with the name, since the Lair appears on the Region Map! (Is there a player version of that map, will have to use that in future if so!).</p><p></p><p>I tweaked the Zymorven mission a bit. The noble son and heir has run off from Everlund with his non-noble beloved. Lord Zymorven will indefinitely loan the party a <em>Maul of Giant Slaying </em> if he gets the son to come home from Zymorven Hall.</p><p></p><p>Lord Zymorven doesn't care much how this is done. Of course this leads to some fun strains within the party, as there are competing ideas (some more nefarious than others) as to how this should be accomplished!</p><p></p><p>While they are figuring this out, dwarves pursuing drow from Gauntlygrym pop up on the radar and the party learns about some kind of <em>Flask</em>, and that the dwarves are hiding the truth about something bad that happened / something powerful was stolen.</p><p></p><p>They eventually reconcile father and son (and keep Romeo and Juliet both alive! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>They spend happy time at Hawk's Nest and Citadel Felbar, then sneak into Ironslag without disturbing the Yikari (thus far).</p><p></p><p></p><p>They have gotten inside the Duchy of Fire and now the fun begins.....</p><p></p><p></p><p>(I effed up the 'vertical' map a bit, which shows the mines but no real harm done. </p><p></p><p>I also didn't realise just how important the <em>painting </em>of the Yikari village was, right at the top of the first page of the Fire Giant chapter. The standard map of the village makes <em>much </em>more sense when the two are reviewed together).</p></blockquote><p></p>
[QUOTE="Motorskills, post: 7059961, member: 15921"] I had Sildar Hallwinter (sp?), the Lords' Alliance fellow and Friend Of The Party (TM) from LMoP show up in Silverymoon and say how impressed the Alliance was with all the Giant heads that the party had been submitting for bounty value (200 a pop). The party agreed a raise (to 300gp per Giant head), and accepted the offer of "TPK Insurance", 1000gp per head, doesn't include any costs of actual Raise Dead spells etc. The Lords' fronted the money, and the party are paying it down toot sweet. I laid the groundwork for JValeur's [I][B][URL="http://www.dmsguild.com/product/195320/The-Flying-Misfortune--a-Storm-Kings-Thunder-Adventure?src=also_purchased&filters=0_0_0_0_0_0_0_45482"]The Flying Misfortune[/URL][/B][/I], I'm hoping the party takes Felgolos up on his offer while they are vaguely in the Ascore area, since I want to repeat the name Iymrith to the party again. ("Sadly", the party is already a little familiar with the name, since the Lair appears on the Region Map! (Is there a player version of that map, will have to use that in future if so!). I tweaked the Zymorven mission a bit. The noble son and heir has run off from Everlund with his non-noble beloved. Lord Zymorven will indefinitely loan the party a [I]Maul of Giant Slaying [/I] if he gets the son to come home from Zymorven Hall. Lord Zymorven doesn't care much how this is done. Of course this leads to some fun strains within the party, as there are competing ideas (some more nefarious than others) as to how this should be accomplished! While they are figuring this out, dwarves pursuing drow from Gauntlygrym pop up on the radar and the party learns about some kind of [I]Flask[/I], and that the dwarves are hiding the truth about something bad that happened / something powerful was stolen. They eventually reconcile father and son (and keep Romeo and Juliet both alive! :D). They spend happy time at Hawk's Nest and Citadel Felbar, then sneak into Ironslag without disturbing the Yikari (thus far). They have gotten inside the Duchy of Fire and now the fun begins..... (I effed up the 'vertical' map a bit, which shows the mines but no real harm done. I also didn't realise just how important the [I]painting [/I]of the Yikari village was, right at the top of the first page of the Fire Giant chapter. The standard map of the village makes [I]much [/I]more sense when the two are reviewed together). [/QUOTE]
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