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General Tabletop Discussion
*Dungeons & Dragons
Enhancing "Storm King's Thunder"
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<blockquote data-quote="Daern" data-source="post: 7149336" data-attributes="member: 81800"><p>In my campaign I've mixed in the plot from the Tyranny of Dragons module. It has become apparent that the disappearance of Hekaton is part of a larger plot to return Tiamat to the Realms. This is because I have a high level party. </p><p>They just finished up at the Temple of Annam. Much plot point was put together, but I dropped the "gathering of the relics" part for level and pacing reasons. So, I had a dilemma. Does Imryth blast in there? Would that make it weird if they then went straight to Maelstrom (they were considering taking the flying ship they stole from some cultists)? </p><p>I went with Klauth. The ancient red stepped into the temple. He had been tracking the party ever since they stole his airship filled with a hoard meant to be delivered to him (he is ambivalent about the plan to revive Tiamat). Klauth stepped in, roared something about his stolen treasure and the false oracle of Annam. Harshnag ran forward to strike the central pillar as the party ran for it, escaping as the temple collapsed. </p><p>The group returned to Mirabar where they had docked their airship to find the ship had already been stolen by Klauth (the dwarven guards were shamefaced at this). The ship was last seen floating north west toward Klauthen Vale. </p><p>So the group had now lost their easy transport and a huge amount of treasure. They decided to take Harper Circle Transport to Waterdeep to save the starving population by tracking down the lair of the Hill Giants. They are not entirely sure how to find Maelstrom, but they do know they'll need the giants' help to stop Tiamat.</p><p>All are around 10th level, which means Guh should be not too hard. I plan on supplementing the steading with an ambush courtesy of the Cult of the Dragon, attempting to retrieve a Black Dragon Mask carried by the wizard. </p><p>Another thought I have is that I haven't done much to foreshadow the Kraken Society. I don't much like the idea of Hekaton on a ship. Much better if he is chained to a dragon turtle floating in the Sea of Swords. But how do the players discover this? There is a clue in Maelstrom, the coin. I set this up in the beginning when the players messed about on a gambling boat from Yartar while at a fancy Waterdeep party. Perhaps the wizard of Pow Ming is the artificer of the chains. They will remember him because they wanted to steal his bag of holding. The only issue is that it is yet another Cult. Perhaps it is better if I make Pow Ming a Dragon Cultist. </p><p>Thoughts, ideas?</p></blockquote><p></p>
[QUOTE="Daern, post: 7149336, member: 81800"] In my campaign I've mixed in the plot from the Tyranny of Dragons module. It has become apparent that the disappearance of Hekaton is part of a larger plot to return Tiamat to the Realms. This is because I have a high level party. They just finished up at the Temple of Annam. Much plot point was put together, but I dropped the "gathering of the relics" part for level and pacing reasons. So, I had a dilemma. Does Imryth blast in there? Would that make it weird if they then went straight to Maelstrom (they were considering taking the flying ship they stole from some cultists)? I went with Klauth. The ancient red stepped into the temple. He had been tracking the party ever since they stole his airship filled with a hoard meant to be delivered to him (he is ambivalent about the plan to revive Tiamat). Klauth stepped in, roared something about his stolen treasure and the false oracle of Annam. Harshnag ran forward to strike the central pillar as the party ran for it, escaping as the temple collapsed. The group returned to Mirabar where they had docked their airship to find the ship had already been stolen by Klauth (the dwarven guards were shamefaced at this). The ship was last seen floating north west toward Klauthen Vale. So the group had now lost their easy transport and a huge amount of treasure. They decided to take Harper Circle Transport to Waterdeep to save the starving population by tracking down the lair of the Hill Giants. They are not entirely sure how to find Maelstrom, but they do know they'll need the giants' help to stop Tiamat. All are around 10th level, which means Guh should be not too hard. I plan on supplementing the steading with an ambush courtesy of the Cult of the Dragon, attempting to retrieve a Black Dragon Mask carried by the wizard. Another thought I have is that I haven't done much to foreshadow the Kraken Society. I don't much like the idea of Hekaton on a ship. Much better if he is chained to a dragon turtle floating in the Sea of Swords. But how do the players discover this? There is a clue in Maelstrom, the coin. I set this up in the beginning when the players messed about on a gambling boat from Yartar while at a fancy Waterdeep party. Perhaps the wizard of Pow Ming is the artificer of the chains. They will remember him because they wanted to steal his bag of holding. The only issue is that it is yet another Cult. Perhaps it is better if I make Pow Ming a Dragon Cultist. Thoughts, ideas? [/QUOTE]
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