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Enhancing "Storm King's Thunder"
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7184075" data-attributes="member: 6863518"><p>For some strange reason my players have decided that they want to go find <em>all</em> of the relics instead of taking the two they now have, back to the Eye. There is literally no reason for them to do this other than that they think there are magic items waiting for them (I rolled some random treasure in the previous ones and changed the relic sites to be far more interesting than the bland boringness they're presented as).</p><p></p><p>Having already murdered Reghed barbarians (the Tribe of the Elk, no less) for no reason whatsoever other than that they were there, the leader of that tribe has sent assassins and champions after the party to either kill them or bring them to justice. Now that this tribe has also learned that the party has received the "Defenders of Icewind Dale" title from Sheriff Markham, the Elk tribe has declared war on the Ten Towns, and is using the incident as a means to unite the other Reghed tribes. Having to go through Uthgardt territory to pursue the party for vengeance has also meant forming an alliance with the Uthgardt. Now that the party has also raided the sacred places of the Uthgardt (the burial mounds), the Uthgardt have begun to talk to each other, and the Reghed tribes, about a super alliance.</p><p></p><p>So by the time the PC's have gotten to the next burial mound, they're going to find it well protected. And as they traverse the region more, they're going to start to see Uthgardt tribes working together, all of whom have heard, via the shamans and druids of the tribes, the stories of the murderous, pillaging, blasphemous PC's.</p><p></p><p>What kinda annoys me is that one player in particular is mostly responsible for this, and thinks he's playing a good character, despite outright, cold-blooded murder on numerous occasions. And the more I've put in the consequences of those actions as a dynamic world, the more he seems to get upset at the reaction, as if it's somehow surprising.</p><p></p><p>All of this meant that I didn't get to run the cool story about the aarakocra yet, and will probably end up wasting the next session dealing with the PC's trying to attack obviously overwhelming (100% TPK chance if they try to take on these defenders of the burial mound) odds. And I'm betting they will, because so far that's been their MO.</p><p></p><p>Oh well, it's not like I liked SKT anyway.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7184075, member: 6863518"] For some strange reason my players have decided that they want to go find [I]all[/I] of the relics instead of taking the two they now have, back to the Eye. There is literally no reason for them to do this other than that they think there are magic items waiting for them (I rolled some random treasure in the previous ones and changed the relic sites to be far more interesting than the bland boringness they're presented as). Having already murdered Reghed barbarians (the Tribe of the Elk, no less) for no reason whatsoever other than that they were there, the leader of that tribe has sent assassins and champions after the party to either kill them or bring them to justice. Now that this tribe has also learned that the party has received the "Defenders of Icewind Dale" title from Sheriff Markham, the Elk tribe has declared war on the Ten Towns, and is using the incident as a means to unite the other Reghed tribes. Having to go through Uthgardt territory to pursue the party for vengeance has also meant forming an alliance with the Uthgardt. Now that the party has also raided the sacred places of the Uthgardt (the burial mounds), the Uthgardt have begun to talk to each other, and the Reghed tribes, about a super alliance. So by the time the PC's have gotten to the next burial mound, they're going to find it well protected. And as they traverse the region more, they're going to start to see Uthgardt tribes working together, all of whom have heard, via the shamans and druids of the tribes, the stories of the murderous, pillaging, blasphemous PC's. What kinda annoys me is that one player in particular is mostly responsible for this, and thinks he's playing a good character, despite outright, cold-blooded murder on numerous occasions. And the more I've put in the consequences of those actions as a dynamic world, the more he seems to get upset at the reaction, as if it's somehow surprising. All of this meant that I didn't get to run the cool story about the aarakocra yet, and will probably end up wasting the next session dealing with the PC's trying to attack obviously overwhelming (100% TPK chance if they try to take on these defenders of the burial mound) odds. And I'm betting they will, because so far that's been their MO. Oh well, it's not like I liked SKT anyway. [/QUOTE]
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