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General Tabletop Discussion
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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Ovinomancer" data-source="post: 7184089" data-attributes="member: 16814"><p>This also happened in my game -- the players hit all of the burial mounds. They had the airship at this point, and went point to point, so there was no chance of an alliance forming and/or increased defences. I was mostly going to write off the barbarians (without lots of work or huge numbers, they're not much of a threat) but... they picked up the gnome from Deadstone and took him back to Loudwater and let him crawl all over the airship and then (yes, lots of ands here) took the Harper teleport ring to Waterdeep to resupply (the Thane was almost a TPK, something something splitting the party) for three days. </p><p></p><p>So Ellister stole the airship and is now off on a joyride of the Sword Coast. And this is a perfect moment, with the party now having to chase reported sightings, to do the work and bring back the highly offended barbarians, Reghed and Uthgardt, who have very, very personal bones to pick with the now landbound party. So, moral here is, sometimes it works out, don't lose hope yet.</p><p></p><p></p><p>And I also heavily changed almost all of the mounds. They're insanely boring as written. Why have such pretty, pretty maps for 'you see 2 Elk; they run away?*'</p><p></p><p>* in fairness, I actually ran that one as written. There needed to be a break and that one worked out.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7184089, member: 16814"] This also happened in my game -- the players hit all of the burial mounds. They had the airship at this point, and went point to point, so there was no chance of an alliance forming and/or increased defences. I was mostly going to write off the barbarians (without lots of work or huge numbers, they're not much of a threat) but... they picked up the gnome from Deadstone and took him back to Loudwater and let him crawl all over the airship and then (yes, lots of ands here) took the Harper teleport ring to Waterdeep to resupply (the Thane was almost a TPK, something something splitting the party) for three days. So Ellister stole the airship and is now off on a joyride of the Sword Coast. And this is a perfect moment, with the party now having to chase reported sightings, to do the work and bring back the highly offended barbarians, Reghed and Uthgardt, who have very, very personal bones to pick with the now landbound party. So, moral here is, sometimes it works out, don't lose hope yet. And I also heavily changed almost all of the mounds. They're insanely boring as written. Why have such pretty, pretty maps for 'you see 2 Elk; they run away?*' * in fairness, I actually ran that one as written. There needed to be a break and that one worked out. [/QUOTE]
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