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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Charles Rampant" data-source="post: 7184733" data-attributes="member: 32659"><p>You could get quite brutal and have the plot develop so that a major city (Silverymoon or Mithral Hall) gets attacked and destroyed by the Barbarians because of the characters. Then when the Good character's player comments, you can just quietly change the G on his sheet to N; after all, it was his actions and thoughtlessness that led to disaster. </p><p></p><p>Of course, I wouldn't do this unless you had adequately signposted what was going on. If the players had been presented with the fact that their actions were causing problems, and would cause far greater problems, then it is fair to hit them with consequences; but if this all comes out of left field then you might just come across as the guy who ruined their fun for obscure reasons that were not communicated.</p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7184733, member: 32659"] You could get quite brutal and have the plot develop so that a major city (Silverymoon or Mithral Hall) gets attacked and destroyed by the Barbarians because of the characters. Then when the Good character's player comments, you can just quietly change the G on his sheet to N; after all, it was his actions and thoughtlessness that led to disaster. Of course, I wouldn't do this unless you had adequately signposted what was going on. If the players had been presented with the fact that their actions were causing problems, and would cause far greater problems, then it is fair to hit them with consequences; but if this all comes out of left field then you might just come across as the guy who ruined their fun for obscure reasons that were not communicated. Sent from my iPad using EN World [/QUOTE]
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