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Enhancing "Storm King's Thunder"
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<blockquote data-quote="Greg Benage" data-source="post: 7212959" data-attributes="member: 93631"><p>Continuing from #352...</p><p></p><p>My players surprised me! They found the grick burrow and went in through the dungeons below Harpshield Castle instead of launching their usual frontal assault. They found the orcs' treasure room. In the original <em>Scourge of the Sword Coast</em>, one of the items discovered was a map, described as such:</p><p></p><p>"In Orcish using Dwarven runes, territory on the map is marked as a “new domain” (it’s land to be given to the orcs after the Red Wizards come to power). The area includes all the land between the Ardeep Forest and the Forlorn Hills, including the House of Stone as a fortress. Bloodgate Keep is noted much like Harpshield is: it seems to be an important but unnamed site for future orc holdings."</p><p></p><p>So...now it's a map of the same region, roughly, but marked with Orcish and Giant runes. I'm playing on Roll20 and I've had most of the big regional map concealed -- the players just know a relatively narrow strip of the Sword Coast from Waterdeep down to Daggerford. Now I reveal a larger rectangular chunk corresponding to this map. It's clear that the Iceshield orcs have been promised new lands to the west and south of their traditional lands along the western edge of the High Forest. They're trying to seize strongpoints: That's why they're at Harpshield Castle, and it's why they were reconnoitering Ardeep Forest and attacked Nightstone.</p><p></p><p>The map also reveals Grudd Haug, identifying it (in Giant) as a hill giant steading. So it's now a "live" location the PCs can go check out whenever they feel like it. Most importantly, I've woven the random orc encounter into the larger storyline early on, all while adding some much-needed low-level content.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 7212959, member: 93631"] Continuing from #352... My players surprised me! They found the grick burrow and went in through the dungeons below Harpshield Castle instead of launching their usual frontal assault. They found the orcs' treasure room. In the original [I]Scourge of the Sword Coast[/I], one of the items discovered was a map, described as such: "In Orcish using Dwarven runes, territory on the map is marked as a “new domain” (it’s land to be given to the orcs after the Red Wizards come to power). The area includes all the land between the Ardeep Forest and the Forlorn Hills, including the House of Stone as a fortress. Bloodgate Keep is noted much like Harpshield is: it seems to be an important but unnamed site for future orc holdings." So...now it's a map of the same region, roughly, but marked with Orcish and Giant runes. I'm playing on Roll20 and I've had most of the big regional map concealed -- the players just know a relatively narrow strip of the Sword Coast from Waterdeep down to Daggerford. Now I reveal a larger rectangular chunk corresponding to this map. It's clear that the Iceshield orcs have been promised new lands to the west and south of their traditional lands along the western edge of the High Forest. They're trying to seize strongpoints: That's why they're at Harpshield Castle, and it's why they were reconnoitering Ardeep Forest and attacked Nightstone. The map also reveals Grudd Haug, identifying it (in Giant) as a hill giant steading. So it's now a "live" location the PCs can go check out whenever they feel like it. Most importantly, I've woven the random orc encounter into the larger storyline early on, all while adding some much-needed low-level content. [/QUOTE]
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