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*Dungeons & Dragons
Enhancing "Storm King's Thunder"
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<blockquote data-quote="Tebor" data-source="post: 7537695" data-attributes="member: 6975565"><p>UPDATE:</p><p>My players plunder a total of 4 spiritual mounds. They nearly ended two tribes by visiting the Beorunna's Well to almost miss the relic beneath the altar. To give them the more choices, I planted here the ring from Raven Rock so they can have the localisation of Duke Zalto.</p><p>Returning to the Eye of Annam, they had 4 relics, each for a giant lord: Stone, Fire, Ice and Cloud. They already activate the Cloud at their fiirst visit. They activate after the shield for Jarl Storvald but decided to stick to their plan: confront Serissa and ask her how they can help her taking the head of the ordning.</p><p>So they went to Lyn Armaal, they had been escorted by the Castellan and faced the masked lady. They took several meetings to bargain with her, revealing some crucial informations about the Wave Echo Cave and what the forge inside can do. In the end of the negociation, Serissa agreed to give them the conch in exchange of a favor: ruining plans of one of her most dangerous rivals, the Jarl or the Duke. They chose the duke so now they'll go to Ironslag, hoping that they can irremediably prevent the construction of the Vonindod.</p><p></p><p>Quick questions:</p><p>- Is there other acces to Ironslag than the Yakfolk village? A more subtil approach?</p><p>- What are your advices to run this dungeon?</p><p></p><p>Thank you for your time fellow DMs!</p></blockquote><p></p>
[QUOTE="Tebor, post: 7537695, member: 6975565"] UPDATE: My players plunder a total of 4 spiritual mounds. They nearly ended two tribes by visiting the Beorunna's Well to almost miss the relic beneath the altar. To give them the more choices, I planted here the ring from Raven Rock so they can have the localisation of Duke Zalto. Returning to the Eye of Annam, they had 4 relics, each for a giant lord: Stone, Fire, Ice and Cloud. They already activate the Cloud at their fiirst visit. They activate after the shield for Jarl Storvald but decided to stick to their plan: confront Serissa and ask her how they can help her taking the head of the ordning. So they went to Lyn Armaal, they had been escorted by the Castellan and faced the masked lady. They took several meetings to bargain with her, revealing some crucial informations about the Wave Echo Cave and what the forge inside can do. In the end of the negociation, Serissa agreed to give them the conch in exchange of a favor: ruining plans of one of her most dangerous rivals, the Jarl or the Duke. They chose the duke so now they'll go to Ironslag, hoping that they can irremediably prevent the construction of the Vonindod. Quick questions: - Is there other acces to Ironslag than the Yakfolk village? A more subtil approach? - What are your advices to run this dungeon? Thank you for your time fellow DMs! [/QUOTE]
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Enhancing "Storm King's Thunder"
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