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General Tabletop Discussion
*Pathfinder & Starfinder
Enhancing the Charisma Stat: A fortune mechanic
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<blockquote data-quote="rootbeergnome" data-source="post: 1308328" data-attributes="member: 3462"><p>Nice ideas! I was going to run my next campaign using a "Luck" stat, and have the original score be equal to your character's starting charisma. That way all the powerful charisma enhancing items would not also enhance your luck. As in, you have a character with a charisma score of 12, the character's Luck score =12, then you modify for race (halflings get +4 to luck) at least that was my original idea. I was going to use the reroll system described in previous posts in this thread by letting characters reroll a number of rolls per session equal to their luck modifier. This extra little stat, means that when charisma is raised, the character doesnt get both magical bonuses and luck bonuses, but that charisma as a starting stat is still more important. </p><p> After reading this thread though, I am thinking that maybe just using charisma in this fashion might be better in order to make it a more tempting stat to sink ability score points into <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> Anyone else have any more ideas?</p><p>RBGnome</p></blockquote><p></p>
[QUOTE="rootbeergnome, post: 1308328, member: 3462"] Nice ideas! I was going to run my next campaign using a "Luck" stat, and have the original score be equal to your character's starting charisma. That way all the powerful charisma enhancing items would not also enhance your luck. As in, you have a character with a charisma score of 12, the character's Luck score =12, then you modify for race (halflings get +4 to luck) at least that was my original idea. I was going to use the reroll system described in previous posts in this thread by letting characters reroll a number of rolls per session equal to their luck modifier. This extra little stat, means that when charisma is raised, the character doesnt get both magical bonuses and luck bonuses, but that charisma as a starting stat is still more important. After reading this thread though, I am thinking that maybe just using charisma in this fashion might be better in order to make it a more tempting stat to sink ability score points into :) Anyone else have any more ideas? RBGnome [/QUOTE]
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Enhancing the Charisma Stat: A fortune mechanic
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