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Enhancing Turn of Fortune's Wheel
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<blockquote data-quote="Raunalyn" data-source="post: 9179304" data-attributes="member: 72670"><p>The Glitch: Why does it only affect the players?</p><p></p><p>My recommendation here is to say that it DOESN'T just affect the players. In fact, one thing I'm thinking about doing is introducing a villain to the party that is also being affected by the glitch...wouldn't it be cool for the players to meet the villain, defeat them in a grand battle, and then meet them <em>again</em> several chapters later in a different body?</p><p></p><p>Shemeska's Motivations:</p><p></p><p>I am still not sure how I would go about changing Shemeska's motivations. One thought I had was to use the characters from a previous adventure (I ran Out of the Abyss to pretty high level, and I'm currently running a higher level version of Light of Xaryxis) as the imprisoned higher level versions of the characters, but I have to think of a way they cross Shemeska.</p><p></p><p>The adventure is rail-roady...extremely so. The majority of the adventure is the party following the MacGuffin, and while the Outland adventures are not bad, I think being led around by the nose will be problematic (at least it will be for my group). I'm working on coming up with different ideas to provide the illusion that the players have more agency here.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 9179304, member: 72670"] The Glitch: Why does it only affect the players? My recommendation here is to say that it DOESN'T just affect the players. In fact, one thing I'm thinking about doing is introducing a villain to the party that is also being affected by the glitch...wouldn't it be cool for the players to meet the villain, defeat them in a grand battle, and then meet them [I]again[/I] several chapters later in a different body? Shemeska's Motivations: I am still not sure how I would go about changing Shemeska's motivations. One thought I had was to use the characters from a previous adventure (I ran Out of the Abyss to pretty high level, and I'm currently running a higher level version of Light of Xaryxis) as the imprisoned higher level versions of the characters, but I have to think of a way they cross Shemeska. The adventure is rail-roady...extremely so. The majority of the adventure is the party following the MacGuffin, and while the Outland adventures are not bad, I think being led around by the nose will be problematic (at least it will be for my group). I'm working on coming up with different ideas to provide the illusion that the players have more agency here. [/QUOTE]
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